Silver Bayonet
Recommendations: 1808
About the Project
Christmas list shared I hoped for the rules for Christmas and got them as a gift. I want to play the solo campaign with a British warband and a French warband and see if I can convince a friend to take charge of one or the other to play some full PvP games.
Related Game: The Silver Bayonet
Related Company: Osprey Games
Related Genre: Horror
This Project is Active
Solo campaign - Scenario One - Wolf Pack
The unit was in the middle of the table, the wolves were spread around the edge. There were 6 clue markers to find a set of missing orders or find out what has befallen to the unit that had the orders.
Still using these carwash sponge rocks as a fun obstacle and the sword tree gets a run out as a clue marker.Turn 1
First half of the unit activation…
Ensign Brock Godalming leads the way, opens fire on the nearest wolf hoping to frighten it away at the very least… but these dark wolves seem to know little fear…
One wolf soon falls to a musketball though, Alistair Home the Highlander takes aim fires and reloads like the professional he is.
Private Anderson sprints Southward to get to the first clue (something glinting in the full moonlight), Doctor Herbert Bombay heads South in support.
Monster phase
One of the wolves appears to morph into a Werewolf in the mist beyond the clearing, movement but no combat.
Second half…
Werewolf appears close to Godalming and the good doctor, but a nice shot from Private Craven wings the werewolf, Private Bloggs and Rifleman Hatchett let off shots but miss their targets… Sapper Arthur Jobe heads South towards the werewolf, hoping his Silver guilt axe will come of some use.
End of turn roll on the wolf table… A werewolf appears next to Anderson.
Turn 2
First half of the unit activation…
Anderson picks up the clue and is rewarded with a bag of silver shot, he roles a silver ball down on top of his loaded ball and fires, and the silver ball bites and takes 10 health away! The werewolf looks angrier and very much alive.
Godalming fires his musket at the newly appeared werewolf and misses, The Doc switches to oil and torch and runs at the werewolf at Anderson’s back, doesn’t hurt the beast, but the agile for his years doctor dives out of the retaliatory swipe from the werewolf. Jobe swings his axe at a werewolf, and nicks it, but the beast slashes back but apart from a torn epaulette survives the encounter.
Monster phase…
The werewolf near Anderson attacks Doctor Bombay and to all around looks to have killed him with a mighty swipe and the old man is cast aside, slamming unconscious or dead into the nearest tree. The wolves close in and the nearest Wolf took a bite out of Ensign Godalming, but the officer slashes back with his sword and almost kills it.
A wolf attacks Jobe, but gets a gash from the sapper’s axe for his trouble.
Second half…
Alistair paces up next to his wounded officer, calmly levels his musket loaded with silver shot and dispatches the werewolf that just did for poor Doctor Bombay.
Hatchett puts some distance between himself and the wolves approaching from the North and kills the wolf that wounded Godalming moments ago.
Private Bloggs drops his unloaded musket, lights a torch and charges at the werewolf. He sets the wounded beast ablaze and the werewolf screams a half human, half wolven scream and runs away into the night mortally wounded.
Craven reloads and fires and takes down the nearest wolf.
End of turn wolf roll…. No event.
Turn 3
First half of the unit activation… Craven sprints to the next clue beneath a tree, but doesn’t have time to investigate straightaway.
Hatchett makes it to a clue and reveals … A werewolf!…
Bloggs, buoyed by his killing one werewolf with fire, charges across to try and support Hatchett, but is too far away to engage immediately. Godalming retreats holding his wound and manages to reload his musket
Monster phase…
The wolves from the north catch up with Jobe and Alistair. Jobe fends off the attack with the haft of his axe and swings it around and decapitates the beast. Alistair gets bitten, fails to harm the beast in retaliation and edges away clutching his wound.
Hatchett takes a terrible blow from the Werewolf he disturbed and slashes back with his short sword rifle bayonet, but the wound was superficial.
Second half…
Jobe reloads and fires his musket and only wings one of the slavering wolves at his back, Alistair reloads and fires at the wolf that just took a bite out of him and blasts its head off into a sudden red mist.
Anderson fixes his bayonet and runs at the wolf that Jobe just winged with his last shot. He savages it with his bayonet, but the beast is still in the fight…
End of turn wolf roll…. Two wolves appear on the far north east corner of the wood.
Indi of the week inspired purchases - Gringo40s.
General Grouchy from the Gringo40s range looked immediately like a vampire to me. So I picked him up as part of a small batch of Silver Bayonet options from Gringo. I like how he turned out and think the nondescript coloured uniform helps make him stand out as not a warband member but a bad guy encounter mini.The battle report!
Had a great time playing our first game. We played scenario 2 The Revenants. We set up at Dark Sphere in London Shepherd's Bush. I provided the painted minis and the burnt out building and the shop provided the rest of the terrain. We dipped into the books plenty, but the book is pretty well laid out and we both really enjoyed the experience.Clue Marker
Pixie Power
Reaper Bones gremlins with a Google image set of wings added. It was awkward cutting, so I added some wash / contrast around the edges to hide any white paper.
Revenant - borrowed ideas
Mantic Games skeleton head with bird, NorthStar Frostgrave Cultist left zombie arm, offcuts of sprue for the gore and cloth from the missing right shoulder all on a Victrix body with backpack.Another gory revenant kitbash. Inspired by other revenants on the Silver Bayonet Facebook group page. Severed limb and carrion bird on head.
It makes sense to have revenants with missing limbs given the number of severed and shattered limbs that came from the brutal warfare in the era. And it saves you a few bits from your bits box to make more kitbashes. ?
Bandit - Civil War heroin.
The “cartridge box” I think is from a Ghost Archipelago crew sprue. The civil war command sprue arms have a musket that is probably out of era, but at least it’s not a breach loader like my Crimea War Highlander. Lol. With the trim fur cut off, these ladies look less fantasy and just generic enough for my purposes.
Initial lists completed!
Finished this lot just in time for my first game coming up. I will concentrate on a couple of extra clue markers and double check what terrain might be best.
Arthur Jobe got the nick name ” ‘alf a job”, because as sapper’s go… he wasn’t very fastidious in his work. He was soon mocked for a catchphrase that he had unconsciously coined of ” ‘dat ‘el do” regarding anything he built, dug or signed off on. Not lazy, but pride in his work wasn’t a priority. That was his attitude until he was attacked by a Hobgoblin. This encounter saw him recruited to the elite Silver Bayonet, but changed his life attitude wise as well. He realised that being a sapper his accuracy of swinging his axe should have been honed, precise and deadly at the first time of asking. But it wasn’t. And what should have been the Hobgoblin’s worst luck, stumbling across a sapper at dusk with an axe already at hand, turned into a drawn out and bloody affair that almost cost him his life. Now he’s in The Silver Bayonet the old nickname and catchphrase have died in his past. Just as many a goblin, ghoul and wolf have died in his recent past also.























































