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The Nottingham |Cheese Riot of 1766-The Game

The Nottingham |Cheese Riot of 1766-The Game

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Project Blog by denzien Cult of Games Member

Recommendations: 233

About the Project

Turning an historical event into a game to be played by a bunch of folk in the museum industry who have no background of miniature games.

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I predict a riot

Tutoring 7
Skill 9
Idea 9
2 Comments
A busy day in Nottingham as goose fair opens for business. Unfortunately the price of cheese is so high the local population turn to violence. For our game we had three teams that we shall call A, B and C, each entered from a different table edge and began splitting off their mobs to head for different cheeses. A busy day in Nottingham as goose fair opens for business. Unfortunately the price of cheese is so high the local population turn to violence. For our game we had three teams that we shall call A, B and C, each entered from a different table edge and began splitting off their mobs to head for different cheeses.
Of course we had plenty of cheese and port for the game and a heavy dose of gout Of course we had plenty of cheese and port for the game and a heavy dose of gout
Mob A was the first to approach a cheese but quickly realised that splitting off the mobs was a bad idea. Outnumbered by townsfolk this rude boy ran back for help. Looting isn't as easy as you think Mob A was the first to approach a cheese but quickly realised that splitting off the mobs was a bad idea. Outnumbered by townsfolk this rude boy ran back for help. Looting isn't as easy as you think
Ganging up was working much better for mob A as they see off townsfolk and take a cheese. Mobs B and C realise the same tactic and each soon claim a cheese each. Ganging up was working much better for mob A as they see off townsfolk and take a cheese. Mobs B and C realise the same tactic and each soon claim a cheese each.
The Mayor arrives and mob B gives up a cheese in an attempt to claim a victory point and recreate history. They roll a cheese which succeeds in knocking him down but fails to take the mayor out. It also meant a cheese was left unguarded by his prone body The Mayor arrives and mob B gives up a cheese in an attempt to claim a victory point and recreate history. They roll a cheese which succeeds in knocking him down but fails to take the mayor out. It also meant a cheese was left unguarded by his prone body
Mob A has the idea of rolling a cheese off their table edge to free up a model to rampage elsewhere. Unfortunately the range rolled leaves the cheese slightly short. It is snatched up later by a townsperson and lost. Mob A has the idea of rolling a cheese off their table edge to free up a model to rampage elsewhere. Unfortunately the range rolled leaves the cheese slightly short. It is snatched up later by a townsperson and lost.
In the middle of the table the rival mobs try and stay out of each others way as they fight townsfolk for cheese. MOB A after loosing a cheese heads for the meat and play a raucous behavior card to get enough bonuses to beat the butcher. Few cards had been gained so we decided cards are gained on a 1 to 3. Mob B kept rolling successfully and had a small deck of keep cards ready to play. In the middle of the table the rival mobs try and stay out of each others way as they fight townsfolk for cheese. MOB A after loosing a cheese heads for the meat and play a raucous behavior card to get enough bonuses to beat the butcher. Few cards had been gained so we decided cards are gained on a 1 to 3. Mob B kept rolling successfully and had a small deck of keep cards ready to play.
Mob B and C finally take each other on for a cheese. For three turns they struggle back and forth but each time the cheese is dropped but no one is taken out of action. Finally MOB B play a card revealing the cheese to be fake and left it in the disappointed hands of the enemy who had struggled for it for three turns for no reason. Mob B and C finally take each other on for a cheese. For three turns they struggle back and forth but each time the cheese is dropped but no one is taken out of action. Finally MOB B play a card revealing the cheese to be fake and left it in the disappointed hands of the enemy who had struggled for it for three turns for no reason.
The dragoons enter the fray charging down civilians and firing their pistols. Mob B start ysu g their cards. Recreating history a stray shot hits a random civilian. Wet powder saves another civilian. Mob B then heads through the Malt cross dodging the horseman and successfully rolling a cheese off the table before snatching up another. This cheese was mighty fine guaranteeing a extra victory point The dragoons enter the fray charging down civilians and firing their pistols. Mob B start ysu g their cards. Recreating history a stray shot hits a random civilian. Wet powder saves another civilian. Mob B then heads through the Malt cross dodging the horseman and successfully rolling a cheese off the table before snatching up another. This cheese was mighty fine guaranteeing a extra victory point
Mob C surprised everyone by taking on and killing a dragoon earnings one victory points while everyone else did their best to avoid them Mob C surprised everyone by taking on and killing a dragoon earnings one victory points while everyone else did their best to avoid them

The game ended with MOB A wining thanks to the meat and cheese they obtained. Mob B was second thanks to their best cheese. MOB C got no cheese but killed a dragoon. Everyone had fun and  being interested in the history liked the tabletop reprentstion of events. It made me wonder if I could do other historical events. We will play this again in the future and the only change would be making it easier to get cards. I’d like to add more buildings to the table edges and more market stalls because the table looked a bit empty. Other than that I was pleased with how it worked. Maybe next time I’ll do a game on the reform Bill riots of 1831 or the time democratic minded folk got dunked in the river. Who can drench the most innocent bystanders for their political views.

Table set up

Tutoring 4
Skill 6
Idea 6
No Comments
So for the final lay out for the game  I have each stand with a cheese to steal and two townspeople guarding them. I have the gin stand, the Lincoln merchants wagon, the butchers stand in the middle with the sticks and pillory in the corner. As the table represents the market place I decided not to add any buildings but a few would have looked good around the side. I did add the row of trees shown on maps. Because each player has two women and and a child it's hard to see who isn't a townsperson so I've painted the side of their bases. So we had a blue yellow and red mob So for the final lay out for the game I have each stand with a cheese to steal and two townspeople guarding them. I have the gin stand, the Lincoln merchants wagon, the butchers stand in the middle with the sticks and pillory in the corner. As the table represents the market place I decided not to add any buildings but a few would have looked good around the side. I did add the row of trees shown on maps. Because each player has two women and and a child it's hard to see who isn't a townsperson so I've painted the side of their bases. So we had a blue yellow and red mob

Malt cross

Tutoring 5
Skill 6
Idea 6
No Comments
Sarissa butter cross as the notingham male cross. It no longer exists but a local pub has taken the name. Any model under the cross can't be charged by dragoons. I saw a 19th century riot image of the crowd taking shelter there from cavalry which gave me that rule idea. Sarissa butter cross as the notingham male cross. It no longer exists but a local pub has taken the name. Any model under the cross can't be charged by dragoons. I saw a 19th century riot image of the crowd taking shelter there from cavalry which gave me that rule idea.

Event cards-keep

Tutoring 6
Skill 6
Idea 7
No Comments
I had a lot more keep cards which can be played when needed and involved a few real life events such as butter upa small discount and stray shotI had a lot more keep cards which can be played when needed and involved a few real life events such as butter upa small discount and stray shot
  1. Riot act. When the dragoons arrive, you get to choose which edge they arrive on.
  2. Stray shot. Use when you are shot at by a dragoon. Instead of being the target the nearest other model from a rival mob it townsperson is hit instead.
  3. Wet powder. Play on any dragoon who is about to shoot. The shot misfires and they need to reload.
  4. Raucous behaviour. Play in combat to roll 2 dice and pick the highest result.
  5. Butter up. Play before starting close combat. The target has butter rubbed in their face and pushed back 1D6 inches
  6. Rude boys. Use on your boy model he taunts a townsperson up to 10 inches away. The target must make a move towards the rude boy.
  7. Hard cheese. Play when a model is hit by a rolling cheese. They are immediately taken out of action.
  8. Get out of stocks free. Play at the start of your turn to release one of your mob from the stocks and are free to move.
  9. A small discount. Play on a rival when they get in close combat with a merchant. Instead of fighting they start haggling over prices. They can’t move until they roll 5-6 then they are free to fight as normal after deciding to steal the cheese anyway.
  10. Mighty fine cheese. Play when you pick up a cheese. It is the finest of all cheeses. It is worth two victory points. However everyone will want a piece.
  11. Merchants from Lincoln. Play when a rival picks up a cheese. That cheese is removed and placed next to the Lincoln merchant who had got their first.
  12. I call it polystyrene. Play on a rival player when they pick up a cheese. The cheese has gone off and removed from play.
  13. Gin might help. Use on a model who is taken out of action. They recover and stay in place.
  14. Lactose lout. Play on a rival player when they pick up a cheese. They have a reaction to the dairy product and must immediately roll it away. It can be picked up later but not by this model.
  15. Stench of the poor. Play when in combat. The enemy must immediately move away 2D6 to escape the smell but the effect only lasts that turn.
In reality merchants from Lincoln had purchased the cheese before many townsfolk could get any so the card teleports cheese to a wagon. This Lincoln merchant can also have his cheese stolen if anyone can get to him In reality merchants from Lincoln had purchased the cheese before many townsfolk could get any so the card teleports cheese to a wagon. This Lincoln merchant can also have his cheese stolen if anyone can get to him

Event cards - play

Tutoring 5
Skill 5
Idea 6
No Comments
To add some historical events and random fun each player rolls aD6 at the start of their turn. On a 1 or 2 they draw a card. Some say play immediately. To add some historical events and random fun each player rolls aD6 at the start of their turn. On a 1 or 2 they draw a card. Some say play immediately.
  1. Slippery customer. You slip in the mud and are placed prone. One model in your mob is effected and the rest move as mirmal.
  2. I’ve been goosed. The goose fair geese move into contact with the nearest mob and attack all members of the team. Each model is hit on a 5 or 6and pushed back 1inch even if the roll failed leaving the geese free to move again in the future.
  3. You can get drunk on tuppence. Play on a rival model. It must immediately move towards the drink stand. Once it makes contact roll 1D6 on a 5 or 6they get drunk. Movement is reduced by 2 and all tests at – 1. They also get a bottle as a weapon.
  4. How’s your gout. Choose one townsperson. That mini is forced to sit down and can’t move this turn. It can’t defend a cheese while sitting down.
The geese start in the middle of the table and if the card is drawn they move. There are three geese cardsThe geese start in the middle of the table and if the card is drawn they move. There are three geese cards

Market Stalls

Tutoring 5
Skill 6
Idea 6
No Comments
The pop up bar selling gin. Anyone who reaches the bar cab grab a bottle to use as a thrown weapon. They have a range of 2D6 + strength a 5+ to hit and the target misses a turn or removed if the attacker rolls a further 4+The pop up bar selling gin. Anyone who reaches the bar cab grab a bottle to use as a thrown weapon. They have a range of 2D6 + strength a 5+ to hit and the target misses a turn or removed if the attacker rolls a further 4+

The Dragoons

Tutoring 5
Skill 5
Idea 6
No Comments
The 15th Light Dragoons helped restore order by shooting someone so in my game they turn up 2 turns after the mayor unless he is taken out of action in which case they take four turns to show up. They pop up on a random edge and because they are mounted have a movement of 10 inches compared to everyone elses 6. They can shoot with pistols at a range of 8 and need a 5+ to hit. They then need a 4+ to injure their target. They cant fire the following turn thanks to slow reload. If attacked you need a 5+ to hit them. Because they are mounted they cant enter the Malt Cross providing a safe zone from close combat The 15th Light Dragoons helped restore order by shooting someone so in my game they turn up 2 turns after the mayor unless he is taken out of action in which case they take four turns to show up. They pop up on a random edge and because they are mounted have a movement of 10 inches compared to everyone elses 6. They can shoot with pistols at a range of 8 and need a 5+ to hit. They then need a 4+ to injure their target. They cant fire the following turn thanks to slow reload. If attacked you need a 5+ to hit them. Because they are mounted they cant enter the Malt Cross providing a safe zone from close combat
The Dragoons

The Mayor

Tutoring 6
Skill 6
Idea 6
No Comments
In reality the mayor tried to restore order and was knocked down by a rolling cheese so I wanted to put this in the game. The mayor arrives after 3 cheeses are stolen the players then have three turns to take him out of action by either rolling cheese at him or attacking him. If not then 6 dragoons on horseback appear after 3 turns or 4 turns if he's taken out. Cimbat us resolved by a roll off and adding the minis fight value. The highest wins. The mayor has a fight if 3 the same as the rioting women. If you are beaten you are knocked back an inch and any cheese you have is dropped. A further roll of 4+takes you out of the game apart from the butcher who u decided to make a challenge of 5+. In reality the mayor tried to restore order and was knocked down by a rolling cheese so I wanted to put this in the game. The mayor arrives after 3 cheeses are stolen the players then have three turns to take him out of action by either rolling cheese at him or attacking him. If not then 6 dragoons on horseback appear after 3 turns or 4 turns if he's taken out. Cimbat us resolved by a roll off and adding the minis fight value. The highest wins. The mayor has a fight if 3 the same as the rioting women. If you are beaten you are knocked back an inch and any cheese you have is dropped. A further roll of 4+takes you out of the game apart from the butcher who u decided to make a challenge of 5+.
Any player mini taken out of action is transfered to the stocks and the pillory under arrest. I thought it would be good to give them a chance to get back in the game with the use of some random cards. Any player mini taken out of action is transfered to the stocks and the pillory under arrest. I thought it would be good to give them a chance to get back in the game with the use of some random cards.

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