Chaos Space Marines: Heavy Support Section
October 11, 2012 by beerogre
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Filled with new walkers, the Heavy Support section also sees the first instance of the new Flak missiles, from the Warhammer 40K 6th edition rulebook... but are they worth the points?
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Havoks can be a pretty good anti hoard unit, 4 flamers, a combi flamer buy the 5 extra guys, and close combat weapons for everyone, mark of khorne and an icon of wrath you’ll burn a huge chunk out of a guard blob or mass of ork boys then you can re-roll the charge range and see what happens when you hit the survivors with 41 S5 attacks, or you can give them long range weapons and shoot across the table while the bigger troop units charge in and do the fighting.
Obliterators took a hit from not being allowed to shoot the same gun over and over, but not a huge one, and for 70 points a model it is maybe just about worth deep striking them in behind a squadron of vehicles and poping the twin linked plasmas on rapid fire or assault cannons(since they both have more chance to glance more AV10 things the death than the melta guns) or drop heavy flamers on Carapace armoured IG or eldar aspect warriors, at 210 points they really only need to kill one leman russ to pay for themselves.
The Defiler, has for some reason changed how it buys its upgrades so you can’t have the power scourge-which was a power fist in the last edition- and a havoc launcher like the one on your table there seems to have(thanks Phil…) and its gone up in points, but still its a battle cannon to lob a pieplate across the table, and the daemonforge, even if it goes wrong and take a hull point, you’ve still got 3 more.
The Forgefiend with three plasma cannon shots is decent but its not cheap enough to include automatically, and the once a game re-roll to wound has to be declared before you fire, so you could pop it off, roll a 1, lose a hull point then scatter off the target.
Maulerfiend, pretty good against other dreadnoughts , but it needs to avoid everything with krak or haywire grenades.
Land raider. yay… well I suppose you can put a dirge caster on it , put your 10 havocs with far too many flamers inside drive it up to the lines and stop the singed survivors overwatch shooting, but aside from that its a land raider, good, but just not great, would have been better to include the variant land raiders, or at least options to swap the guns out.
Vindicators come in 15 points more than the imperial version once you buy the siege shield and they don’t have a storm bolter, but still large blast stuff is rare in the chaos marine codex, so I’d consider it.
Predators again have a weird discrepancy to the imperial version 10 points more for the basic version, but the upgrades are cheaper so the all lascannon version comes in 25 points cheaper, so that’s your long range anti tank sorted then.
hmmmm I’m an uninspired champion :'(
I like the Havocs personally as they’re able to field flamers and plasma guns as well. They’re quite a flexible unit that can cover anti-tank or anti-horde/marine. If you’re running a footslogger army then you could intermingle these units in support of your main guys.
I think the thing with Fiends is that you’ll have games where they’ll perform well and other games where they won’t. The fact that they have “Daemon” and “It Will Not Die” makes them more survivable than other dreadnoughts and the Maulerfiend is only slightly more points than a Helbrute (probably equal after upgrades). Yet you’d have to say the Defiler does both shooting and combat over the specialised Fiends.
If someone gets eaten with Daemonic Possession then the vehicle restores a Hull Point and you only roll when a unit embarks upon it, or when a unit is embarked upon it at the beginning of the game – not for every movement phase. That would be a daemon with a bad case of the munchies 🙂
The New Codex is not going to sell many New Toys
Really? maybe tournament players will not buy much but for the “beauty” of the models and the “narrative” game there are many more players.
Yes really the codex won’t sell them but as you say the models will sell themselves.
I will be getting the new aspiring champion myself, I don’t need him just like the look of him.
must admit i very rarley use much in the heavy choices apart from the landraider and the old predator annihilator.
ive only just found out from watching this video that obliterators could use the same weapon turn after turn in the old codex so kind of feel like an idiot but then again only ever used them twice but am planning on using them now that i can get them in finecast.
i will aslo be trying out the mauler/forgefiend vindicator and defiler as ive never used them b4.
The fact that you guys went through the whole Heavy support section and were basically unimpressed shows me that GW has balanced this section. When there is no MUST TAKE, MUST TAKE unit according to Darrell, thats a good thing (IMHO). Lets see how the others fare. Onto the next!
look at page 4 in octobers white dwarf guys the first defiler has the heavy flamer oppisite the reaper autocannon