Bring Your Dropzone Board To Ruin With Hawk Wargames
October 23, 2013 by brennon
Hawk Wargames have got a very nice terrain set on the way for Dropzone Commander that puts a whole new spin on the city fighting you take part in with this glorious game. See what you think of the massive Ruinscape...
- All the scenery you need for large games of DZC (6' x 4' table)
- Can be built to 4' x 4' size, suitable for most standard DZC games
- Double sided 1' x 1' ground tiles provide customisable surface
- 24 Ground tile face designs allow for thousands of combinations!
- 20 Different card buildings in 5 sizes - vibrant, coated finish
- Pre-prepared buildings allow for fast assembly - no cutting required
- Multiple sets can be combined easily to create massive game boards!
- Compatible with highly detailed resin parts and free to download self-print scenery (available here)
- Flat, rigid base surface recommended (e.g. tabletop, foamcore, MDF or plywood)
- You can glue or tape ground tiles down once you have determined your optimum layout for maximum solidity.
Now that is a lot of very simple to put together and easy to use terrain wouldn't you say? I might not know a lot about the game but I do like the aesthetic these chaps have gone for and it really does bring the background and the races within it to life.
You also saw how easily the starter set terrain went together and this will be no different. You can easily get a very big battlefield up and running and if you split the cost of it with your gaming club it would be even better. That's one nice looking blasted gamescape.
Will you be buying this set?
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This looks very good indeed. A nice add-on would be some 2’x2′ “mouse-mat” tiles to play on, instead of paper. I saw the Deadzone prototype at Mantic’s open day in May and now have their Dreadball Ultimate pitch in the same material.
These paper maps look fantastic but something modular, more durable, that doesn’t need taping down could be so much better.
this is a fantastic idea 😀 I would love to see hawk wargames do something like this with their tiles!
Looks great
Actually the tiles in this set are pretty good because unlike the starter set they are made of card although it is fairly thin. Better than the paper map you get in the starter but yeah for sure, still not as good as something mounted on a board. I wonder how well they would hold up to being laminated – then they would be like the old Rackham AT-43 tiles.
It all looks very nice, but why aren’t the buildings actually ruined? Buildings get destroyed in Dropzone and its a shame that they have missed this opportunity to make some. If it had destroyed buildings I would have boughtit straight away to compliment my terrain, but I think I’ll give this a miss.
Well as a player of this game I did ponder this as well…
It would seem to be cool to play with buildings that are totally wiped however at 10mm scale it would also be rather daunting to try and navigate through such small buildings with your troops mounted on bases so I understand keeping the building in tact for this reason if it was a consideration by hawk itself.
Our focus has been like creating three person battles with different lay outs and objectives to work with a format that fully supports the extra person.
In a nut shell there is a lot of growing room within the 1.0 rulebook I am waiting to get the 1.1 and hoping for more ways to incorporate a solid set of house rules for local tourney’s.
Why I welcome another game board to play on, the thing that drives atleast me is the old school competitive nature of this game its very relentless in this department.
Its always a knock down drag out and then kick to sleep the guy your playing against kind of game 🙂
The last three man game we played was awesome, it was a tie between me and another person. So without thinking things through on the last round we both made a mad dash into the building with the last objective.
Next thing you know the guy we wrote off as loser swooped in and blew up the building with both of us in it and took out all of our troops which left it at a three way tie. When counting up captured objectives…
We had a kill point system we created for each individual piece which I could post if any are interested.
Anyway ends up the one who blew us up won due to kill points
…
Good times