Get A Peek At Gameplay For Digital Version Of Gloomhaven
July 10, 2019 by brennon
Flaming Fowl Studios, Asmodee Digital and Cephalofair this week shared a new gameplay trailer for those diving into Gloomhaven when it hits Steam in Early Access on July 17th.
The game will start off with a rogue-like campaign mode which will see you looking to survive your journeys across this Fantasy world with your band of miscreants and mercenaries. As the gameplay trailer says, this is a tough game which is as much about hand management as it is dungeon delving!
They look to have ported the Euro-style mechanics over really nicely from the board game into this digital take on the game.
The road ahead for the game also looks good with two more of the starting heroes for Gloomhaven popping up in the months following release.
My friends played as the Tinkerer and Mindthief during the first few quests of our tabletop campaign and they looked great fun. None of us actually played the Scoundrel or Spellweaver when we started out but I can safely say whilst I loved the Cragheart, the Scoundrel stole my heart. She was a bloomin' amazing character to play as, so much fun!
I look forward to seeing how the campaign and co-op modes come together in the future as this will make playing the game a lot easier with my pals!
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ooh this sounds great.
The fact it’s turn based (and they haven’t tried to make it all real time) is a big YES from me (there just isn’t enough Turn Based games for me). But the big draw is going to be the online co-op (so you can play with your mates, and because it’s turn based go and grab a coffee/beer mid game without it causing problems).
However the deciding issue for me is going to be the campaign. I know in this day and age “Rogue like” is all the rage (for those that don’t know its a game with a procedural generated dungeon with no narrative, but no two games are alike), but these mode always just seems soulless (and it just doesn’t keep my interest going with no narrative).
And again we’ll have to see if they plan on releasing campaign after launch as DLC (again we’ll have to wait until after launch to see how well it does, if no-body buys it then there’s no DLC of any kind coming). But in this day and age, the trend is towards “sandbox” and “rogue like” gameplay (which just doesn’t grab me like a good story always will).
Would I be paying for Liam Neeson to narrate? Might put it in the same range as the boxed game.
Wow- they really changed the character design on the Scoundrel.
I’m kind of surprised- the rest of them look like the same character by a different artist.
Personally, I am much more interested in this game if it is significantly different from playing the board game. Maybe that’s just because I already have the board game.
A lot of Gloomhaven mechanics work really well on the tabletop, but I don’t think they should at least be adjusted for my Playstation (if not completely reworked). I think Super Dungeon Tactics did that well.
Also, local coop is important to me.
I hope te Pc game its half as good as the table top (and I will need more hours in my day)