Sector Commander from Grenzer Games Hits Kickstarter
March 31, 2015 by stvitusdancern
Grenzer Games has taken to Kickstarter to get help bring their WWII board game to life. Sector Commander is a game themed around WWII and the game's creators state that you will be able to recreate famous battles in this game.
This game looks to be a combination of card driven (Memoir '44) and the good old fashioned counters that we all know from games like Panzer Blitz and ASL. This game is broken up into sectors, hence the name and each sector has a point value assigned to it so you can only place so many units in each one.
There is also a dice component for dealing with combat and you are also able to choose historically accurate units from divisional level on down. They are claiming a high level of strategy to them game and that no two games will be alike. It would be interesting to see what some of our members think who are into strategy games i.e. Oriskany.
What do think of this game?
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Colour me intrigued – but there been so ma y Kickstarters lately that it need to really be something special for me to go in on it. Right game wrong time
@rasmus, I’m the same. I want to invest, but I am into a lot KS right now.
Well, @stvitusdancern , I’m not really sure. I’ve checked out the KS site and video and the production values look good. The maps and counters are pretty, although I don’t know how much the game will cost retail. I’m also looking at the counters, with NATO symbols for both unit type and echelon level (I’m **assuming** the white vertical dash on the top of the counter is a “company” symbol). If so, it looks like you can mount a battalion or regiment sized game very easily. This part is interesting, and it seems as if some military knowledge went into the design.
On the other side of the ledger, I don’t know much about card-driven games. The zone-based terrain and movement system looks interesting, especially the “capacity” ratings for each sector to enforce a kind of “stacking” limitation system (how many units and of what type are allowed in a given zone). The specialty dice will cut down on charts and rules (don’t need to look up what a “2” result means, it says so right on the dice), but this might also limit the ability of the game to accommodate player-designed scenarios. Then again, with only a few map boards and only British and German units initially available, scenario-based play might not be a “design objective” of the game?
The problem company-level games face is the size of the base unit . . . the company. At upwards of 15 tanks and/or 200 men, they can’t just be pieces that move around a board. Companies have postures, formations, directions, facings. Don’t get me wrong, if this game has rules for flanking / enfilade fire, column vs. on-line movement, and other kinds of factors characteristic of larger tactical units, it should work (with an 80-page rule book, I would certainly hope so). 🙂