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Reply To: OnTableTop Towers // I Need YOU

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#1213477

davehawes
7768xp
Cult of Games Member

Just one idea that might be quite cool. Have a vote before the team rolls, for the community for a special effect. So click XP +1 to one of 5 posts that each detail an effect. Whichever post has the most XP at a certain time, that effect is active that week. Then the team rolls, places their workers and the effects resolve. When you post the weekly summary the next week, also post the new special effects to vote on.

I am guessing at how the mechanics work here, so clearly they might need to be adjusted, but hopefully, you get the idea.

e.g.

  • Drunken Brawl: Fighting in the taverns has generated threat! But all the extra drinking has boosted the coffers so less treasure spend than normal in the tavern.
  • 6 carpenters and 6 weeks: More wood than normal is generated from workers in the wood due to some over-eager lumberjacks. However, happiness is reduced due to constantly missing their over-optimistic deadlines.
  • Travelling Gourmet Chef: Food costs treasure this week, but is much more effective.
  • Flooding!: You need to place workers on the river, or you’ll lose happiness.
  • Thieves in the Market!: Workers in the market will stop thieves and increase the happiness of the populace. But without workers in the Market, you’ll lose some treasure this week.

If I understood the mechanics better I’d be happy to draft say 30 options like the above, enough so each week for 5 weeks you could have a unique set for people to vote from before cycling again.

Just an idea anyway!

 

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