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Home Forums Game Developers Discussions A different kind of campaign … Reply To: A different kind of campaign …

#1218653

georgesealy
2670xp
Cult of Games Member

This is a good way of balancing a campaign, and also prolonging it (players don’t become dominant). My concern would be how to still reward a player for winning games. I’ve been wondering about this lately, and also how to structure a campaign so that infrequent players can still feel engaged.

Perhaps alongside the “handicapping”, players who win might unlock access to a wider variety of units perhaps? Rewarding them with more options, while still keeping games to the “handicapped” points values.

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