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Campaigns thrive in a Historical environment. With so much lore and often the results of the games needing you to delay, target specific units or any number of other objectives it will rarely come down to wiping everyone out. In some ways I think this is where it tends to fall down a little with a lot of the miniatures companies rulesets. They tend to be built around scenarios for a single run out the minis. Maybe some well thought out campaigns with linked scenarios and a sliding scale of points available in those scenarios for both sides would be a good place to start. @oriskany has done some great work using this in the past for Boot Camps and other projects. There are plenty of examples in and around the site from years gone by.
I think it needs a dedicated campaign based around an army. I have some ideas on how to do this but am interested to hear other peoples thoughts. I would also suggest that instead of limiting the units available to those that were there historically you bring logistics into the campaign and have that as part of the between game strategy. Essentially the post game rewards and experience gains.
There is likely a ruleset like this already out there and fingers crossed someone on here knows it and can point us in the right direction.
If not I could make this a pet project of mine if people are interested?