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Reply To: Hobby Weekender 27/07 – I live by the river

Home Forums Painting in Tabletop Gaming Hobby Weekender 27/07 – I live by the river Reply To: Hobby Weekender 27/07 – I live by the river

#1243911

limburger
21708xp
Cult of Games Member

// Killteam quick look

Models & terrain : it’s the usual GW standard of excellence.
Just one minor annoyance : the assembly instructions don’t tell you which exact variants were used in both killteams.
So you have to look at the unit cards first.

The mechanicus get a small advantage in choice, because they’ve got two distinct teams listed as options.
Hybrids do get some choice in armament and heads. You can’t build all heavy weapon teams, so choices need to be made while building.

Faction lists are extremely inconsistent with regards to the background/name generators.
Some have lots of names (Mechanicus have a table of two columns with 36 entries using 2D6) others have not even half of that (chaos and regular space marines get use 1D10 to generate a name).

The tables for generating background, mission, squad quirk and specialist schtick are consistent.
However the difference between factions is more a fluff/thematic style.
Missed opportunity is the table used to generate character for the specialist in particular as some entries suggest that they ought to have an effect in-game. At least you can’t descibre a character as ‘murderous’ and then be totally cool staying at a distance sniping at an enemy …

Maybe a feature meant to be expanded upon in future content ?

btw : the space wolves (and a few other chapters) do have a name generator in the rules. As it remains to be seen how much ‘new’ content the squad expansion boxes are going to offer in the future.

Rules wise it feels like it is 40k with special forces themed armies, because the only obvious difference is that only in the movement phase the entire army is moved. Every other phase has players alternating per model. It kind of makes me wonder if these are rules that could have been part of 8th edition. OTOH the system doesn’t scale towards bigger armies.

As a system this could become very big. It has that small scale skirmish feel that IMHO is missing in 40k in this scale.
While there is a clear path to upgrading towards a full army (even the stats appear similar) I doubt the kind of person getting into Killteam is going to want to do that. They’re more likely to focus on more killteams from different factions or upgrade their team as it gains experience in a campaign.

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