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Third Pilot,
Giuseppe, Botmaster
Tyra, Benjamin and the others could argue about what’s most important in the arena between mechanics and programming skills. I think that Giuseppe would intervene to say “Do not forget the Pilot”. He would say that control makes the difference.
Level 1: Theater. Choose two Bots. One after the other, they perform one of the following actions: Attack, Move or Hack.
Giuseppe sees the arena as a scene where he must create the show. The admiring ovation of the audience, when he manages to combine the actions of two bots, is his first reward. The second reward is of course the advantage he gains onto his opponents.
Level 2: Puppeteer. Choose an opposing Bot. This Bot performs two actions among Attack, Move or hack. The actions are performed as if the Bot was connected to the Botmaster: he gains Arena points from attacks and the hacked items are converted to his color.
Even more spectacular than controlling one of your bots to perfection: to do the same when manipulating one of those of the opponent! It’s a way of asserting his superiority in the field. This routine allows you to perform an action that earns points while disrupting the plans of the real owner of the bot. Even if this control last no more than a turn, it allows an often unexpected action, like attacking a pilot who thought himself safe or to take a less temporary control of a bot in the middle of his team!