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I had almost forgotten the weekender … but I’m here 🙂
Still reading Carnevale and I’ve had the desert campaign expansion book arrive from bootcamp.
Plus I had my ‘dead men tall no tales’ kickstarter and today I also got my wave 2 for Star Saga (big box of plastic goodies).
I think ‘Dark Souls’ wave 2 is heading in my direction soon-ish as well.
I did mention it was Kickstarter season for me, didn’t I ?
(1) Tell us a wargames funny story! An old war story with some mirth, silliness, stupidity or sadness!
‘t was at Bolt action desert war bootcamp.
I had a light mortar team as one of my last surviving soldiers … and the enemy had a forward observer (the British have one that has a radio with a monkey).
So I thought … what could possibly go wrong if I charge them ?
*eh* … yeah … a lot.
/me rolling bad (two attackers) and the enemy rolling better than expected.
I kind of pictured it as the monkey going bananas and really ruining the day for the poor DAK soldiers …
I do have to say that up until that point the team had performed with distinction across all of the battles during bootcamp.
From rolling perfect on a morale check to hitting their target on the first attempt building (straight through the roof).
Anyways … I hate monkeys. The little *beeping* pests. Next time I’ll target them with artillery fire, because there’s no kill like overkill.
(2) Tell me your experience with campagins/narrative play. I have some with Mordheim.
My experience is minimal. The campaign like structure that @oriskany provided at the FoW and Bolt-action bootcamp was fun though. It gives even a simple skirmish a bit of meaning.
(3) Name a game setting you like and why?
At the moment I’d have to pick Carnevale, because the art of the game is so pretty and the potential for narrative and action is awesome. The rulebook has a lot of scenarios that link to the history of the setting, which makes me wish games like 40k would do something similar. Killteam definitely also has potential with this sort of stuff.