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I’m having this issue in my current game.
Warhammer Fantasy, 2nd edition. Always touted for its realism, danger, and grittiness.
It’s been a long campaign, and the players are all heavily invested in their characters. To the point where they don’t want to countenance starting new ones or changing games.
The other night, they were ambushed in their bed-chambers by some corrupted soldiers, who were by WarPG standards actually pretty bad-ass NPCs (2 attacks, WS 45, 14 wounds).
The PC’s were unarmed and unarmoured, while the NPCs had the element of surprise, and equipment.
It was fun and intense, but in the end the PCs pretty thoroughly tub-thumped the opposition. The only player who got really hurt was the low-level lay priest, but that was entirely because he insisted on running in and making himself an easy target.
So now I’m at the point where they are actually quite difficult to adequately threaten, without jumping tiers and making them face dragons and hydras that are going to absolutely wreck their face. That’s making it harder and harder to evoke the proper Warhammer setting, which relies on a sense of danger and inadequacy.
As you reach higher levels in most games, the danger and wonder drops off, the mechanics start to show their strain, and yet at the same time, the players are more and more invested in their characters. It can be tough.