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In a culture where a Fez exists there’s bound to be a wizard making a magical version that adds ‘extras’.
We’ve got all of the armour parts that make a traditional knight would wear and there are magical versions of those within any decent setting. I’m sure the parts the armour as worn by samurai breaks down in similar bits and pieces.
And there are bound to be things that are very culture/region specific.
@greyhunter88 while it would be nice to have certain mechanics that help lesser mortals in roleplaying the problem is that such things can not be done within a fantasy themepark setting like Forgotten Realms.
You can’t introduce a honour-based mechanic, unless you only limit it to characters within a specific region.
This then makes it difficult to transport such characters to other regions.
IMHO this is why specialized rpg’s are in a league of their own.
If you want a proper samurai themed game then you either use something like L5R or one creates a region specific campaign setting that adds these things on top of the existing framework. Which is what WoTC/TSR has done and why Kara-Tur and others were separate from the core setting.
I don’t know if 5th edition has any rules that make this a bit more viable, but it most definitely won’t have the flavour of a specialised rpg setting..