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Is there a difference here between RPGs intended for multi-session campaigns vs pick-up, one session stories?
Plus I remember when I played my first D&D {cough} years ago that I didn’t know what I was doing and disliked my first character after a couple of evenings; the multiple aspects didn’t fit comfortably and I couldn’t see the character in my minds eye. A quick word with the DM and he quietly disappeared to be replaced by a character I was able to put more understanding into the generation.
I can see why starter packages and getting started guides might shortcut some of the characteristics; it would be good if some of the background and additional characteristics can be opened up later to support the character that has been created in the game.