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@oriskany That’s kind of my point. The number of games that appeal to the individual, not a specific individual, but the individual in the collective of gamers, largely remains constant. Most people have a type of game they enjoy, and find a set of rules that fits that ideal, and that’s what they run with. Also tastes change, someone getting into historicals say, may start with some of the lite games, such as the Osprey sets, then head into increasingly more hard core, accurate systems too.
The market has become bigger, and more diverse, with more people wanting different things from that market. Good and bad is relative to the individual, and that has to be a good thing for the wider industry.