Home › Forums › News, Rumours & General Discussion › Is it time for some more critical analysis of rule sets › Reply To: Is it time for some more critical analysis of rule sets
@torros another double edged sword mate lol
Here are the reasons we push to do it with the creators.
1) Less mistakes, so you get a more acurate look at the rules (previously unsupported lets plays would be riddled with errors, they still happen but much less which makes them a better frame of reference)
2) Who is the best Judge of a game YOU are going to likely enjoy, someone telling you, or being able to watch it first hand and make your own decision? When it’s laid out completely bare for you to watch (normally over a series of lets plays) what difference is my opinion really going to make, when you can see it first hand?
3) The creators of the game let you get a feel for whos behind it and hopefully some of what drives them, it allows them to frame the game in the manner they developed it, so we are not presenting a beer and pretzels game as some sort of hard core tournament system etc. (It’s not the case all the time that the creator being in the videos provides that, but it does give viewers a better feel for the company more often than not) – I cant imagine Chain of Command being presented any better than by Richard from TFL for example.
So in short, I’d argue that given the time and resources we have available the process we have gives the most accurate presentation on which you could base an assessment (slightly different to your last line, i know lol) 🙂