Home › Forums › News, Rumours & General Discussion › Reign of the Neckbeards (or why do historical re-fights). › Reply To: Reign of the Neckbeards (or why do historical re-fights).
There is no advantage… it’s just a scenario that has a historical basis and outcome.
Thus a player can, in an abstract way, see if he can do better than his historical counter part.
It’s still a game, it’s still played for fun. It’s really not any different to me, except we tend to find historical based scenarios more interesting as they have a narrative story that is real and a context to them. They come with ‘fluff’ rather than just playing a points match up.
If having a background, narrative and context to the game doesnt interest a player, nor the perceived chance to perhaps compare his attempt to reality, doesn’t float someone’s boat, then it’s no advantage at all.
Thus perhaps that historical interest or knowledge is needed prior to a game in order to see and feel the advantage? In order to make the most of it you may need some background explanation, perhaps no more than being told that it’s a real battle and what happened.
As for having it all done for you… I do that for my group when I design scenarios, and do it all the time for magazine articles and in the books. You do it in order that it might inspire people to do their own too.
@limburger no offence perceived or taken old chap… just having a pipe and slippers moment. 😉