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@sundancer there are a couple of methods to balance forces, the basic is one is mech tonnage, in the Beginners box you have two 55 tonners , The Griffin is better at longer ranges, the Wolverine is better at medium to close ranges, On a single map sheet I would generally give the edge to the Wolverine, on two map sheets more even, though as an Experienced Wolverine Pilot would still give at slight edge if maps have plenty of cover.
This method works well for most of the basic mech designs you get with both the Beginners box and Game of Armoured Combat. We used that simple method last night with basic 3025 era mechs.
Wolverine M 55 tons, Hatchetman 45 tons vs
Thunderbolt 65 tons , Jenner F 35 tons.
But if you are playing with variants (as two above) it gets more problematical, The Wolverine M is better at close and medium ranges than is it basic stablemate the Wolverine…..
Therefore they give mechs a BPV (battle point value) which I don’t think is mentioned in the Beginners box.
That gives a value for a mechs armour , jump capablitiy speed, wpns ect and is supposed to be more accurate.
Though didnt work it out exactly the Wolverine force was about 800 BPV better than the Thunderbolt force, Though despite winges from the losing player the game was closer than he thought.
A good tool is the Mech Factory app on Google Play, has data bases of all the mechs and variants which you can select from era , house, tonnage etc. Has a mech editor creator (plus the same for vehicles , battle armour etc) and potted amount of background guff on universe, tech etc.