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Personally, I never saw HeroQuest as a proper RPG. Dragon Strike did that. But I know that if kids
You sound more than a bit jaded. I get the impression that this is said about every generation. I’ll grant that my experience is limited to the children I know among my family and friends, but I am really not seeing a dearth in creativity or creative options for children.
– My household seems to have very little trouble finding imagination and creation toys. Magnetiles, Play Dough, Joy Blocks, Tinker Toys and more (some old ones that are still available, some new). Legos still sells the big buckets, and the kits all get mixed together.
– The most popular video games for kids right now are all about creating and building things (currently, it looks like MineCraft and Animal Crossing are the ones every little kid plays).
– There are also a lot of kid friendly RPG systems to be had right now, so that shouldn’t be much of an issue (my family made a homebrew). I never really saw that as the role of HeroQuest (though Dragon Strike definitely did that).
– On the other points- the GW setting of the old game seemed to me like it was meant to channel HeroQuest players into Warhammer. But I think there’s an audience of HeroQuest fans who never took that step.
If the target audience is adults who played HeroQuest as kids, then it would be better to use the Old World, but I don’t know that it would be necessary.
But it is all speculation at this point, right?