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I like cards and dice.
Cards to influence the dice gives a bit more agency to players. Sorry, but rolling lots of dice and looking up for lots of modifiers doesn’t do it for me anymore. Other than bringing the right unit to attack the right target what decision making/skill is there? In all too many games the most skill seems to be in choosing your army before the battle.
One other reason I like cards is that, if you set conditions on their use, you can elegantly bring in extra rules about cover, types of weapons, even morale, without having to cover them in a lengthy rulebook.
A topic not mentioned is having the battles in long-term, campaign setting. I like how being invested in the development of a character/unit brings out ‘real’ morale issues far more effectively than any number of tables.
I’m at about alpha to beta stage for my cards and dice Dark Age mass battle rules (which run to about 6 pages), if anyone is interested pm me.