Skip to toolbar

Reply To: Can RPGs learn from Wargaming?

Home Forums News, Rumours & General Discussion Can RPGs learn from Wargaming? Reply To: Can RPGs learn from Wargaming?

#1614315

kiranamida
5791xp
Cult of Games Member

@limburger Very true, that was one of the things I actually did like of the mess that ended up being Wrath & Glory: the idea of minion enemies that are just in a group and can be attacked as a group. Part of the stat block sets a defense value and extra successes means extra hits so a half decent roll can have you taking out multiple minions rather than fighting them all one by one. You then got a level above that which were individuals to represent bigger/more impotant threats that ate played more like typical rpg enemies.

I do agree that breaking to lots of rolls is just busy work, I would be more inclined to modifying the target for a just one or two rolls else you end up taking forever to resolve even the simplest action.

@torros That’s interesting, one of the points we couldn’t come to a satisfactory conclusion on was “Should arrows and bullets be treated as the same type of shooting attack?” Though how many systems have to contend with both being a viable option? Perhaps we like to ocerthink things. =P

I’ve heard of THAC0 but never gotten my head around it as it was before my time. Perhaps worth my interest to go read up on it.

Supported by (Turn Off)