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Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?

Home Forums News, Rumours & General Discussion There is no place for (armoured) vehicles and fliers in a 28mm skirmish game? Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?

#1639184

warcolours
Participant
438xp

while not historically accurate I think the activation systems works well in this regard, sink all your points into expensive elite units you risk being tactically limited as such a more balanced approach is needed, which falls into that tournament style of gameplaywhile not historically accurate I think the activation systems works well in this regard, sink all your points into expensive elite units you risk being tactically limited as such a more balanced approach is needed, which falls into that tournament style of gameplay

My point exactly: it is a game to play tournaments, not a WWII wargame. Actually, with the activation system, you are much better off taking swarms of cheaper troops which will have more firepower and more activation dice, given also that you are always guaranteed you will be able to activate all your troops. In reality an elite unit, where every member is well trained and can even act on his own initiative, will be much more flexible and would run circles around inexperienced troops, making up with quality their lack of numbers. In Bolt Action this is not true at all: they will be without initiative and the smaller numbers will mean they will be called to test morale more often, which means sooner or later they will fail a test. After all you get pinned just for being shot at, not for being killed and pins are more effective on small units.
And of course we are not talking of the complete disregard of any real TOE here.
As I said, the game would play absolutely the same with space marines instead of WWII models.

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