Home › Forums › News, Rumours & General Discussion › There is no place for (armoured) vehicles and fliers in a 28mm skirmish game? › Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?
Tanks are used all the time in ’28mm scaled’ scenarios. Bolt Action actually nicely limits you in many ways to how many and of what kind. If you want to play tank on tank, you use Tank War rules, but if you want to play through a town and you buy a massive tank then you have no infantry to support it. At it’s core Bolt Action is a ‘platoon’ level game. Flames of War is a ‘Brigade’ or ‘Division’ sized game. Bolt Action isn’t a ‘squad’ level game (though they do have rules for it, I think). Here’s some proof that tanks are used in tight quarters;
WW1; the first tanks.
WW2 with infantry to back them up because everyone had learned by then.
WW2 colourised.
Modern War.
Bolt Action isn’t a ‘skirmish game’. It’s a ‘platoon’ level game. Platoons get support. Yeah giant Big Cats are scary to come up against, but if we’re going with realism the Germans dug in panthers to use as fixed guns. When tanks ran out of fuel they used them as static guns. No tabletop game is going to be 100% accurate to a real life war, which is definitely a good thing. Each game has it’s merits and it’s flaws. I think we’ve had the conversation many times over the years regarding the ‘perfect’ game and it just doesn’t really exist. Bolt Action, for me, is just the right kind of accurate vs. enjoyable. For others it’s not. That’s fine with me and to each their own. 40k is a fun game to me and I actually enjoy the simplification over the years, not everyone does and that’s cool. Remember that you can play any edition of any game with any house rules you want. You’ll find people who’ll be down for that. Just remember that anyone who wants to replay Waterloo and try to win as Napoleon can only do so if the rules of the game don’t 100% match reality, because if they did Wellington and Blucher would always win.
I used to work around reenacting groups and I tended to find they fit into several broad camps. There were those who took accuracy to insanely accurate levels, there were those who took no effort at all and just wanted to shoot a musket off. There were those who understood limitations of accuracy in regards to practicality, and there were those who just wanted to get ‘close enough’. Tabletop really isn’t much different when it comes to historicals. Some of us want 100% accurate paint jobs and camos and uniform markings, some of us want it to look right but not be too impractical to pull off, some of us want the right general look, and some want to paint their US Paras in bright pink jackets. Some people want the biggest things with the killiest toys, some people want a nice mix of things, some people stick strictly to the Order of Battle for that given war or battle. Each of those people gets the same enjoyment, and that’s really what it’s all about at the end of the day. Some people might not like you sliding a Jadgtiger onto the field because they only brought a 6-pdr field gun with them, someone else might think ‘this is a challenge’. If you think about it, the gunner of a Sherman V in NW Europe would not have gotten out of his tank, walked over to the King Tiger and say to the commander “I’m sorry mate, but this is not on! You’re clearly not playing fair by bringing a bigger gun!”.