Home › Forums › News, Rumours & General Discussion › There is no place for (armoured) vehicles and fliers in a 28mm skirmish game? › Reply To: There is no place for (armoured) vehicles and fliers in a 28mm skirmish game?
I think such an ambush scenario does require scenario specific rules to be fun.
Altough some systems might handle it better than others without tweaks.
@piers it’s not about WW2 or 28mm.
In fact I’d argue that at an abstract level it is about how ‘big’ units can dominate the game.
To solve that puzzle you’d have to look at what the game (and the players) need to do to maximize the fun.
Do you need special rules to highlight how vulnerable the monstrous unit is ?
Or do you need rules to show that the rest of the army is there to support the monstrous unit so it feels more rewarding to use ?
Fun is had when players and system match in terms of ideas and design philosophy.
So if the idea is ‘realism’ then Bolt-Action wouldn’t be the system to pick for such a scenario, unless you house rule it to hell and back.
Likewise you can’t take Battlegroup and expect it to function at a ‘beer & pretzel’ level where you play fast & loose with ‘realism’.
That’s not to say that setting a Battlegroup army list vs one that has a T-Rex or King Kong couldn’t be fun.