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Reply To: Large Kickstarters should be more open about shipping costs

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#1643179

limburger
21708xp
Cult of Games Member

@slayerofworlds I have noticed more kickstarters use ‘daily unlocks’ … and of course those ‘free’ stretchgoals are part of the cost (at least they should be if they did the math).
I just get the idea that the inexperienced feel tempted to include them, because a minority can get very vocal and nasty when there’s nothing except the thing that’s being funded.

//

@blinky465 I think the long ‘delay’ between “end of funding” and “actual delivery” makes it difficult (and almost impossible) to give accurate shipping costs across the globe.
Kickstarter certainly has the user-interface to do all of that (including a pre-selection of ‘add-ons’).
It’s up to the projects themselves to use them.
And I’d say it is up to the backers to set their own spending limits.
Just because something has a pledgemanager afterwards that doesn’t mean you have to spend extra.
It also helps to read … because (at least in my experience) the average project is very clear about when and how shipping is estimated.
We as potential backers need to take our own responsibility and simply not get lured into paying more than we want because we got promised more shiny …

As I said in one of my earlier posts … the actual problem is that none specify exactly where they are planning to spend their money, which means they can ‘cheat’ as we can’t verify actual costs.
I kind of wish projects would do that and provided transparency throughout their project.
However such things also require extra admin that the small teams barely manage …

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