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“Perhaps if you could give us a steer as to what you disliked about those rules it might help us recommend a set you might like.”
I pretty much enjoy a refight of an historical battle (using OOBs, historical troop strengths, deployment as it was on the day), and play at the “tactical level” of the game (where the basic unit is the battalion), and base figures on bases akin to the companies used in each battalion (so in this case each battalion has 10 bases (or 8 when they’ve had the flank companies knicked). I prefer rules that have you changing formations on the table (rather than just a “lump” of troops) such as square, skirmish order etc. I guess these are a an “old school” set of rules when it comes to a preference (as I said earlier my absolute FAVORITE set of rules is Johnny Reb (second edition of course in the blue box) for the ACW). I loath games with “points” systems and are more tourney based, and expect a good refight game to last an entire day or two (I’m lucky in that I can set up a table and leave it up for as long as needed), so I’m quite happy for rules to be complicated and have book-keeping as long as they get the job done and accurately model the conflict involved (is the more of a “simulation” style of game rather than a pick-up one?).