Skip to toolbar

Reply To: Lore vs. Game

Home Forums News, Rumours & General Discussion Lore vs. Game Reply To: Lore vs. Game

#1720129

limburger
21708xp
Cult of Games Member

That’s why current edition spacemarines have a ‘know no fear’ special skill across the entire faction …

It’s why D6 rolls are such a bad choice for statistics, because there is so little wiggle room :

  1. 1/6 : roll a 6 on a D6
  2. 2/6 = 1/3 : roll 5+ on a D6
  3. 3/6 = 50/50 : roll a 4+ on a D6
  4. 4/6 = 2/3 : roll 3+ on a D6
  5. 5/6 : roll 2+ on a D6

That’s it … (technically you have 6/6 as well)
The only extra wiggle room you get is by rolling a second die, which is probably why to hit and to wound are separate rolls in D6 systems …

After that you need modifiers to split across both rolls (modify either chance to hit or to wound) … and you need to be real careful as you go from ‘easy’  to ‘impossible’ with a mere +/-3 max modifier.

The only positive about D6’s is that they’re easier to buy, easy to roll (a failed roll is easier to judge) and produce (no complex moulds)

Supported by (Turn Off)