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The difference between Infinity and GW products is easy (IMHO) :
= GW is complex because it is system geared towards buying the latest models.
Every single time something is released it is ‘better’ than what the faction had and it is crystal clear that it replaces something.
The simple fact that their ‘balance’ had to address the fact that people could take multiple flying vehicles or orks using ‘too many’ of their ‘special’ vehicles is shows that they knew what they were doing all along.
Nothing shows this better than the new Killteam … I must admit that they had me fooled into thinking that the ‘compendium’ would give me playable factions, instead it became pretty much obvious that any new faction release would get more than a few point tweaks to the stats in the compendium itself. I really should have seen it coming, but I was thinking it was like the Indexes they did after 8th edition …
= Infinity is complex, because it has a lot of options, everything has a purpose and there is a clear design strategy
Everything I’ve read about it shows that they really thought about how features impact their overall gameplay.
I think ‘Code One’ was a good step towards making Infinity playable for beginners, because it shows they understand that the system itself had become too complex to be understood.
I think that as a community we are pretty much happy to let everyone enjoy the things in the hobby that they like. We may rant about things, but it is never personal …
I can’t read a single Reddit topic without commenters posting something along the lines of ‘git gud’ or ‘you are having wrong fun’ with not a single attempt at actually providing help. Meanwhile any topic on OTT has always useful answers or at least helpful hints.
This may be the alternative 40k/AoS rule set you want :
I’ve been looking at them myself. Haven’t had the time to digest what it means for the stuff I’ve got, but it certainly is on my list as an alternative to the GW rules.