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you tried ‘toying’ with not using measuring devices? Divide the board into 6″ by 6″ squares, by using terrain, no need to put a grid on the board
Did the Blacklist Games Myth and Goal ever get released? I was really intrigued by their approach to movement – the playing field was split into large grids, and from memory you could move your characters into anywhere in an adjacent grid square. I attended on of Needy Cat Games online seminars for game design and thought it was a really interesting way to deal with movement.
Similarly, there was a freebie on the front of one of the gaming magazines a little while back which used a similar approach – it was called something like Blam! and an entire 6×4 table was split into something like 12″ grid squares. Movement was simply within a grid, or into an adjacent grid. They used terrain to indicate where “gridlines” would have met, so there wasn’t even any markings on the table. It seemed quite elegant.
(then again, a simple “one card long edge” or “one long and one short edge” or “two long edges” is easy enough to understand for measuring distances – I’d keep it as you originally designed!)