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I don’t think GW actually extensively playtests their rules/codex releases these days. Certainly with Necromunda the “gangs” are unbalanced, some skills/cards effectively useless etc. Some of the rules have been unplayable, and certainly the books are a mess with one famous rulebook release referring to an equipment chart for a Gang member type that didn’t appear anywhere in the rulebook 🙁
It’s all seems more of a series of “theory hammered” sets rules, with what sounds “cool” (and perhaps what will sell miniatures) are the front of the rules authors mind (rather than a balanced set being the first priority).
But then GW aren’t known for putting out a good set of rules for a game. Due to their excessive releases the rules are a mess, spread over umpteen books that often conflict with each other making navigating the rules a complete nightmare. I really doesn’t surprise me that we are here today with GW introducing a level of “power creep” that even has the most avid 40K player saying “no, this is getting out of hand”.
Gone are the days when GW would release an entire rules system over no more than five or so books. Instead we’re looking at rules systems where it’s in the region of over £500 to get near having the full set of rules to hand. Really GW should stick to what they are good at (making miniatures), and instead put out rules where the game is paramount (and not overwhelming driven by the urging of the marketing department to drive sales for EVERYTHING (including stuff that you never realised you need), the “everything” including custom dice, rulers (Kill Team anyone), FOMO card tactics sets etc 🙁