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A better way of thinking is to remind oneself again how many you need to buy…
You just buy the ones for the period of the war you are playing… you don’t need them all.
So if playing Normandy, after the landings, you’d need the core rules and the Beyond the Beaches supplement… you could even just play with the core rules and the two free lists for Germans and Canadians.
So two books really.
We happen to think the war changed over its course and different theatres, so the books contain list relevant to those specific campaigns plus historical scenarios. Its about giving players the option to play the parts of the war they want in a supplement that brings out the specific nature of that particular campaign and the troops involved, rather than a more vanilla approach to the war. It aims to bring out the nuances of a conflict that changed considerably depending on the date and location.
It’s a similar manner to how Chain of Command (with its theatre specific add ons), Flames of War, and Bolt Action all work to cover the conflict. Most WW2 rules offer supplements to further increase the scope of the rules, offer players new things to do and keep existing players interested and excited with the game.