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Fabled Realms Beta Weekend - Sunday

4Ground’s Cad Talks Campaigning & Fabled Realms Rules Changes

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4Ground's Cad Talks Campaigning & Fabled Realms Rules Changes

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Since this is a Fabled Realms Beta Weekend, that means that some of the rules are in flux and so Cad talks through some of the changes that they are implementing when it comes to the game this weekend.

Make sure to give these a try yourself this weekend and tell us what you think of them. I really like the idea of seeing how throwing weapons work for you guys!

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chosenman44
Cult of Games Member
825xp

The Beta engine at work.

greentree
Member
5xp

I’ll definitely be picking up one of those mini maps. Also I seem to remember seeing some lake town style houses from 4Ground at some point but I haven’t seen or heard anything about them for a while, anyone have any info ?

snowyak
Member
43xp

On one of the pictures of friday there is a watermill.
Also there has been a boathouse unlocked in the kickstarter (so that will be oktober the earliest (My guess))

silverfox8
Cult of Games Member
3566xp

Well like the extra action idea and the thrown weapon addition. The extra dice thing is making my head hurt. Is there a simpler way? We’ll see what the beta testers say?

madgolem
Cult of Games Member
861xp

Thrown weapons are very nice and adds a nice feature to the game.

amachan
Cult of Games Member
19603xp

Still wondering, will Warren’s white tiger, hidden dragon make it in the lore?

dane001
Cult of Games Member
6137xp

I like those rule changes,the sice upgade dependent on the number makes loads of sense. Ill probably end up forgettig to begin with though. Great idea on the throwing weapons, i can really visualise someone throwing their knife in before pulling their main weapon out on the charge.
I know I said it on the image but I absolutely love that campaign map and really want to start one myself. Im so glad that this is going to be availiable for me to buy in the future. It really give me a reason for playing and pulls me into the lore and fluff even more.

madgolem
Cult of Games Member
861xp

I love the idea of a living world changed by the players!

wolf320f
Cult of Games Member
3108xp

sounds like fun

caledor2
Cult of Games Member
3682xp

Wow, these seem like some major adjustments.

tchrin
Cult of Games Member
1264xp

I need that map in my life. No idea what for yet, but I need it!

antiphony
Cult of Games Member
836xp

Good to get a glimpse of how a fundamental change to a game-play system will affect unit balance. Hope to see some reflection on this change before the end of the day.

aermord
Member
231xp

I love that they use the beta weekend not only to get feedback but also to test new things.

Really nice how the world can be changed by the players.

brucelea
Cult of Games Member
3679xp

Like the ideas for henchmen ganging up on a target and the thrown weapons rules, just have to wait and see about how easy the dice increase mechanics will work with the henchmen. It seems to make sense but I’m crap at remembering buffers at the best of times, I’d probably need it putting on a stat card.

dean6345
Cult of Games Member
120xp

How about beta’ing some mounted rules? I want my winged hussars to sweep through the town square leaving dead Dragoi in their wake.

snowyak
Member
43xp

Some cool new stuff.

randomdiceofdoom
Member
980xp

Cool to see the henchmen improving.

petdrb
Cult of Games Member
502xp

I think the changes should speed things up, the combat seemed to bog down due to ineffectual henchmen.

zorg
Cult of Games Member
12275xp

Good to see play testing at work.

golonka
Member
714xp

Better henchmen is a good thing from my experience. A charm from Frostgrave is the deadlineness, your knight can succumb to a thug, and a group of thugs have the upper hand.

beetle
Member
1129xp

OK, if I have someone throw a knife and the range is 8″, what happens if they are standing on terrain 8″ high? Can they throw 8″ out, or does the knife just drop 8″ down?

petey9
Cult of Games Member
1120xp

I like the idea of out numbering bonuses. But could it get too complicated at some point. I just think there is a balance to strike between a balanced game and a simple game.

macro
Cult of Games Member
639xp

Sam, get them seated!;-)

macro
Cult of Games Member
639xp

By the way, has one thought about different dice sizes instead of different colors. D4;D6;D8;D10;D12 maximum being critical, 1-2 less being a hit

postcardpaul
Cult of Games Member
1501xp

I really love the new dice. throw stars yes now I can dream of a fabled samurai warband 😉

daegren
Cult of Games Member
1786xp

Really like the idea of having an interactive map you can update while playing the game.
Makes fighting that skirmish potentially have some weight to it.

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