Fight The Great War With New Wargaming Rules, Zero Hour

October 13, 2025 by brennon

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Gripping Beast recently started taking pre-orders for a new set of wargaming rules that covers The Great War. Could you be tempted to dive a bit deeper into this conflict with Zero Hour?

Zero Hour Rules - Gripping Beast

Zero Hour Rulebook // Gripping Beast

Zero Hour has been designed to recreate the brutal ebb and flow of the battles of The Great War, where the struggle against your enemies and also the chaos of modern warfare are depicted on the tabletop. You are going to be diving into battalion-level battles of around 100 models, which are then fought on big 6'x4' tables. This has been done to capture the scale of these battles and the plates that you need to keep spinning to win against the odds.

Zero Hour Gameplay #1 - Gripping Beast

Zero Hour Gameplay // Gripping Beast

Inside Zero Hour is Stone's dynamic Order system, which focuses on command and control being at the heart of your decision-making. You'll also have oversight on assets that aren't always on the field of battle, dictating when barrages come in from artillery behind your lines, deadly gas attacks and the use of aircraft.

There is a real focus on this being a combined arms affair with your battalion made up of infantry supported by artillery, heavy machine guns, armoured cars and tanks. If you want to go even bigger, Zero Hour has been designed to cater for that with rules for brigade-level engagements where multiple battalions (and multiple players) can get stuck in.

Zero Hour Gameplay #2 - Gripping Beast

Zero Hour Gameplay // Gripping Beast

There are also several scenarios for you to dive into, with options for open battles plus attack/defend style games. You can dive into battles where the playing field has been levelled (albeit by artillery fire...) or asymmetric games where you are perhaps fighting last stands against overwhelming enemies.

Zero Hour Gameplay #3 - Gripping Beast

Zero Hour Gameplay // Gripping Beast

Lastly, Zero Hour also focuses on the dilemma of having to grasp an entirely new way of fighting. With the inclusion of so many deadly weapons and lumbering tanks, war was forever changed and that has been reflected throughout the rules. How will you drag your soldiers through this new age of warfare?

It should also be noted that whilst Zero Hour will mostly end up being played at 28mm scale, it has been designed so that you could easily play at smaller scales. Maybe you have some of The Great War range in 15mm left over from Battlefront Miniatures that you could use for this?

Drop your thoughts below...

"How will you drag your soldiers through this new age of warfare?"

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