Battlestar Galactica The Thin Red Line
Blood & Chrome : Loki
Like I have stated before, I get the game so far along. Then I see something that needs to be represented in the game. The Loki support ship was one of a few in BSG: Blood and Chrome I needed to do!
This 3D model/Mesh took me roughly over 100 hours to complete. I designed it to so it is broken up in peices to make printing it easier on me. In the 3D world you will often hear how many Poly’s a model is. This is referring to how many polygons where needed to create the model. In this case the Loki sits in the mid 300K poly range. To put this into perspective those old gamers that played Gears of War two. Your player models ranged from 10-15K range. The Galactica in the new series (pilot) was just over 1 Million poly.
I got into 3D modeling in the mid 90’s because if a PC game called Star Fleet Command. I learned how to modify the program and import new models into it with different stats. Those models needed to be under 5K and that was pushing the game engine at that time. Game models use texturing on those models to make them more complex than they really are. It wasn’t until 2010 when I finally started to push my poly weights in my models to surpass the 100K mark.
When I say I started 3D modeling in the 90’s. What I am trying to say, I am a self taught 3D modeler. I played with the programming until I got the result I wanted and that is how I learned.
Hey. I think I know what I am looking at. That model, I think, is based off of an early 2D attempt at a Loki by the late David Briedus. It’s a great 3D render of that 2D drawing if it is. However, I created a Cyclops 3D model based off the original Douglas E. Graves design that appeared in Blood and Chrome. I’m happy to lateral it to you if you want to inject it into your tabletop game.