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40K Saga (Age of Plasma) - All Factions Done

40K Saga (Age of Plasma) - All Factions Done

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The Sisters of Battle

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Skill 4
Idea 4
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Here we are the final original entry for Saga Age of Plasma

Warlord

Armour – 5 (5)
Aggression 8

Hearthguard – Celestian Squad

Bolter. Aggression 2 (2) but Reduces Armour to 5 (4).

Bolter – Bow with Range L that suffers no penalties. When fired at Non Creatures Add One Dice per every two Models Firing.

or

Special Weapon. Aggression 2 (3) but Reduces Armour to 4 (4)

Special Weapon: Bow with Range L that Suffers no Penalties. After Firing the Special Weapon Gain One Additional Fatigue.

Bodyguard: The First time the Warlord uses her ‘Bodyguard’ Ability in a turn rather than resolving as normal the Celestian Squad can instead take two points of fatigue.

Warriors – Battle Sister Squad

Bolter. Aggression 1 (1) but Reduces Armour to 4 (4).

Bolter – Bow with Range L that suffers no penalties. When fired at Non Creatures Add One Dice per every three Models Firing.

or

Special Weapon. Aggression ½ (1 ½ ) but Reduces Armour to 3 (4)

Special Weapon: Bow with Range L that Suffers no Penalties. After Firing the Special Weapon Gain One Additional Fatigue.

Levy – Faithful Pilgrims

Armour 3 (3)

Choose One

Lasguns – Range L
Aggression ½ (½)

Close Combat
Aggression 1 (0)

Acts of Faith

Various Battle Board abilities allow the Sisters of Battle to gain ‘Faith Tokens’.

Keep these to one side.

Aside from gaining them as written in the ability ‘Faith Tokens’ are also gained each time a Hearthguard unit is wiped out.

Light your way in the darkness with the pyres of burning heretics - Unknown Priest of the Ecclesiarchy

Guided by his thoughts the Daughters of the Emperor strike where the foe is weakest directed by what can only be divine guidance

Divine Guidance (1-3, 4-5 or 6)
Shooting

All rolls of a 6 to hit instead generate two hits.

If a 6 is used each 6 to hit also forces the enemy to discard a single defence dice.

Even in the midst of Battle the sisters of the Adepta Sororitas venerate the Emperor offering him prayers and devoting and in return he lends aid to them in their plight

The Passion (1-3 or 4-5)
Orders

Until the end of the turn when a unit takes a rest action it may instead elect to Pray. If a unit prays then roll a D6. On a 1-3 remove one fatigue. On a 4-5 Gain one Faith Token. On a 6 Gian one Faith Token and Remove one Fatigue.

Even on the darkest of battlefields his light shall find all his children

Light of the Emperor (4-5 or 6)
Activation

Choose one and apply the following.

The Warlord or a Single Hearthgurd Unit may remove a Point of Fatigue.

A Warrior Unit may remove Two Points of Fatigue.

A Unit of Levy may remove all Fatigue.

If a 6 is used AND a Point of Faith is also used apply the rule to all units of that type on the table.

Nothing brings more glory to the Emperor’s name than having brave souls willing to lay down their lives in his service

Spirit of the Martyr (4-5+6)
Activation

Remove One Hearthguard figure as a casualty.

Activate up to three units within L of the casualty.

These activation’s do not generate fatigue.

With his might the Adepta Sororitas can physically crush all who dare oppose them

Hand of the Emperor (4-5)
Melee

The enemy’s armour may not be increased until the end of the melee.

I am not asking for blood. I can take your blood. I am asking for souls. Only you can give me your souls. - Sermon On the Road to Gathalamor

The holy souls who throw themselves upon the foe dressed only in rags and bearing only the crudest of weapons are truly the Emperor’s most devout servants

The Pilgrims Faith (1-3 and 6)
Activation

Levy Only

Gain a ‘Faith Token’

This unit can activate to either move or make a shooting attack which does not generate fatigue.

Or

This unit can spend the turn in prayer taking no further actions of any kind this turn but giving all friendly Adepta Sororitas units within S the ability to re-roll a single D6 when making shooting attack for every three Levy models.

He is the shield of all humanity and with enough devotion he becomes the personal shield of the chosen faithful

Shield of Faith (1-3 and 1-3)
Shooting/Reaction or Melee/Reaction

Gain 4 Defence Dice

While all humanity worship him only a scarce few ever become his true servants

His Servants (1-3 or 6)
Orders

Remove 1-3 Friendly Models as casualties, roll them and place them on your Battle Board.

If you used a 6 then select a the face of a single die rather than rolling for it.

If 3 Models are removed gain Two ‘Faith Tokens’

With blessed ammunition in their boltguns and purified cannisters in their flamers the Adepta Sororitas need only invoke his holy name to give divine power to their onslaught.

Blessed Ammunition (6)
Orders

Until the Start of your next turn, all defence dice which cancel a hit must be re-rolled.

In addition each casualty inflicted also gives the target unit a point of fatigue.

In time of greatest need the heavens themselves shall part and from them shall descend a figure so angelic and majestic that to look upon them is to see but a shred of his great glory and fill every faithful heart with passion.

A Living Saint (6 and 6)
Orders/Reaction

Until the end of the turn all your units gain the Resilience (2) Special Rule.

The Heretic and Blasphemer can offer no excuse for their crimes. Those who are pardoned merely live to further shroud Humanity from the Light of the Emperor with the Darkness of their souls - Cardinal Beneficta

Sisters Repentia – Warriors

Armour 3(3)
Aggression 3

Great Weapons

Fanatics Among the Fanatical: The Sisters Repentia can never become exhausted. If they ever start the turn with enough fatigue to become exhausted discard it all and roll a D6 for each member of the unit. On a 1 or 2 a model is removed as a casualty.

Seraphim Squad – Hearthguard – One Per Force – Three Models Rather than Four

Aggression 2 (4)
Armour to 5 (4)

Weapon Range – S

JUMP: May take a Fatigue to make a Range L Move. This cannot end within VS of an enemy unit and does not count as an activation. This unit may not Charge in a turn that it makes a Jump move.

The Holy: Gain a ‘Faith Token’ before the game starts if your force includes this unit.

The Elite: This unit requires an extra point of fatigue to become exhausted.

Fanatical Pilgrims – Levy

Aggression ½

Armour 3 (3)

Unarmed

Martyrs: Each time a figure from this uni is removed as a casualty, you can take one of your availiable SAGA Dice, roll it and place it on your Battle Board.

Final Glory: When the unit is wiped out all Warriors in your Warband lose all their fatigue. All Hearthguard and the Warlord lose a single point.

Earthly Shields: While the Emperor may shield his faithful with his divine will occasionally a more ‘substantial’ shield is required. This unit may be used as per the Bodygaurd rule however 4 models must be removed rather than one. This will only generate a single ‘Martyr’s’ roll.

Some place their trust in warships, and some in weapons of destruction. But we remember the divine Emperor. They are brought down and fallen; but we are risen and victorious. - Sister Ephrael Stern

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