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Everything Five Parsecs From Home and eventually Stargrave.

Everything Five Parsecs From Home and eventually Stargrave.

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New Building, New Miniature, lots of painting and a Battle.

Tutoring 11
Skill 15
Idea 15
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To Infinity.To Infinity.

As my previous crew member died in my Five Parsecs game I needed a replacement. I rolled randomly and got a K’Erin, a combat oriented alien. I didn’t have much in the way of miniatures that could represent that so I looked online for something.
I liked the look of this Infinity model and had had my eyes on this building for a while so I combined my order. I was my intention to finish up what I was painting before these arrived then assemble and paint both of these in time for a battle on Monday (ie today).

Mantic Games EnforcersMantic Games Enforcers

The next scenario for 5 Parsecs included 5 Mercenaries, one a leader with a pistol and blade and a specialist with a rattle gun so this is what I chose to paint up first from the Mantic enforcers box.
I did find these miniatures a little difficult to paint as some of the details were a little softer than I was used to, but I’m reasonably happy with the results. I need more shades of blue paint I think. I felt limited with what I had.

I’m really happy with this miniature. It’s my first Infinity model and one of the best metal models I’ve seen. The detail is amazing and it fitted together really easily.
Assembling and painting this model put me in mind of the Confrontation models by Rackham. The quality is one par and the overall feel of the model is similar to their stuff. I can see me getting more Infinity models in the future.

This kit was fairly simple to build but very tight fitting, to an extent that I didn’t glue most of it, it’s mainly friction fitted.
I primed it Halford’s grey and painted the whole thing blue with cheap acrylics before spraying it lightly with white primer. I like the effect and may add little details, particularly on the windows later.

The BattleThe Battle

New planet, new mat. Two of the crew were still out of action so I had 4 members for the battle, since we had recruited a K’Erin by the name of Sassa Marr to replace the dead crew member from the last game. We had to secure the centre, which meant a model had to be within 6 inches of the centre of the table for two turns without an enemy.

We were facing 5 mercenaries, one specialist with a 3 shot rattle gun and a leader with a hand cannon and a hand to hand weapon. This was going to be tough.

I didn’t split the crew up this time, I moved all 4 to the south of the table using the building to stay hidden from that deadly rattle gun. The leader and his companion moved towards us to try to get a shot off. Hobbs managed to hit the leader then kill him on the second turn thanks to his tracker sight on his gun. This resulted in a merc running off the table after failing his moral.

Just three left. That was really good going.

As I was staying hidden the specialist with the rattle gun and his team moved off the roof of their building to try to get closer and shoot us, as their AI was tactical.

One of the mercs managed to stun Hobbs pushing him from cover and into full sight of that rattle gun. He was taken out, nasty.

As the enemy AI was tactical it meant the mercs who where on their own would try to get within 3 inches of another friendly. This caused the lone merc who was with the, now dead, leader to retreat a little to join up with the others. 

Sassa Marr really wanted to get into combat, and took the rage out combat drugs to give extra move and brawl, and since she was a K’Erin it meant the drugs worked until the end of the game rather than the next round. She pushed forwards but couldn’t quite get into range for hand to hand.

I got lucky again with Beck, (the one in Orange) who shot and killed the specialist with the rattle gun and I breathed a big sigh of relief. This caused another merc to run off. Just one enemy left and she didn’t last long in the next turn, thanks to Sassa Marr’s shotgun. I had the field and could fulfil the objective and grab the loot at my leisure.

I think with a mix of better tactics and some good luck this was a much easier game. Also buying and painting a new miniature helped as well.

I spent some XP to increase the toughness of two of the crew and Becks combat stat. 

Rolling for Hobbs on the injury table resulted in “school of hard knocks” result which gave him an extra XP, and made me laugh.

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