Hürtgen Forest - Game Video
Battle Report - Rasmus v. Oriskany at Midway
This past weekend, my friend Rasmus and I sat down to try an 80th Anniversary Commemorative Wargame of the Battle of Midway. Widely considered one of the most pivotal battles in naval history, Midway was fought between the navies of Imperial Japan and the United States roughly from 3-7 June 1942 (June 4 is widely considered the pivotal moment).
An earlier version of this home brew system was presented as part of the 75th Anniversary Midway presented in 2017 for the 75th Anniversary. For the 80th anniversary, I knuckled down to re-invent that system, this time with a sharper eye for historical detail, adaptability for remote play, and possible expansion and implementation to other Pacific War campaigns (Solomons, here we come).
Some thirty hours were invested in this past Sunday’s rollout, where the game was live-tested for the first time, against a live opponent, on a live stream, in front of a live audience. Suffice it to say I was slightly nervous, but in truth for a first try I couldn’t be more pleased. True, it isn’t perfect, there are still some significant wrinkles to work out. But so far I feel the game design is delivering on all its objectives.
Better still, even after Sunday’s stream, the issue between Rasmus and I isn’t quite settled. After four complete turns, the Battle of Midway remains in doubt on our table. Had the game turned out along historical lines, it would be. So the game isn’t really taking too long. It’s just elevated to a chess match against a great opponent, where even after 16 hours of battle time (not game time), both sides stand a real chance of victory.
The game is “Level Three” – full “Operational” – although as a naval game some tactical-level decisions and mechanics remain. The map covers 910,000 square nautical miles (1300 x 700 miles across). Each turn is four hours. Each “task force marker” is either a task force of up to 30 warships (some of them over 300,000 total tons displacement) … or a “ghost” counter of empty ocean. In all we have 137 warships and 732 aircraft on the table.
Which task forces are real are only known to the owning player, until encountered by enemy warships or spotted by enemy scout planes. Clearly, factors like detection, intelligence, bluff, and deception are going to play a key role, especially in the battle’s early phases.
Rasmus is playing the Japanese, I am playing the Americans.
Below is the battle report so far … I hope you enjoy!
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