4Ground’s Homeland Apocalypse Range
February 9, 2018 by dignity
Today I'm joined by Cad and Ben from 4Ground to show off their new Homeland Apocalypse range.
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If you're looking to spend your cash in game the guys have set out to create a spectacular showroom for your games of Spectre or Walking Dead. Perhaps you want to run a scenario of gassing up the fuel tanks in order to escape before the horde arrives.
Not to mention the destroyed buildings with customisable destruction, all you need to do is pop them out where you fancy your homes destroyed. These are a perfect fit for those search and rescue scenarios.
What would you play the Homeland Apocalypse with?
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All of the buildings look great. I think I’d do an x-com style game using the shop. Perhaps a mash up of Spectre minis and maybe some Tau firewarriors and battlesuits. There were a couple of great missions from the first game we’re you battle through some shops. The other choice would be an AvP type game, I know the Spectre fan Facebook page had some rules that was compatible with their rules set.
Those broken building would be great for Fallout wasteland warfare. Cant wait until the end may when fallout drops.
Justin is it Afterlife you were thing about with the breach and clear mechanic?
Those damaged and broken buildings would be perfect for This is Not a Test
The damaged buildings would be a perfect fit for the up and coming zombie apocalypse game Last Days by Ash Barker 🙂 I would love to use them for that
I love “The Walking Dead” and also to invent scenarios of my own for both solo and normal play.
The piece that inspires me to a new scenario is the showroom. The scenario I already made up is that a survivor group has an RV that broke down near the show room (engine failure of some kind). Since there are new cars inside, it´s likely one can find spare parts in the showroom and the cars (btw, where was that Mercedes from?). The group would enter the showroom, would wonder why there´s no furniture inside, would encounter a few ex-mechanics and would try to grab as many spare parts as possible and an occasional tire iron, screwdriver etc. Then repair the vehicle and off we go, they may do so on a success on the sheriff´s dice. A typical “get”-scenario: get in, get the stuff, get out.
And for the normal ones (not only from Liverpool): Oh, there´s another group that is also keen on completing its collection of car spare parts.
Oh yeah, this is great! And the furniture?
I would love to use the damaged buildings with my infinity. I think they would make great houses for the Ariadna setting at Dawn. With them being very low tech as a faction the idea of reverting to classic wood architecture would make sense. I would probably use them to run a homebrew rescue scenario where the Antipodes( intelligent wolf creatures) have breached the walls and are looking to kill civilians. Give it a time limit where the longer you take to get the civilians the less likely they are to be saveable. The civilians would go unconscious and enter Casevac when an Antipode moves into base contact and each turn they stay in base contact would be a -3 to the doctor or paramedic check to revive them. Eventually, they would just die. Would be a fun low tier scenario to play.
I love these buildings. This makes me more and more excited for what is to come with fabled realms.
Also… it wouldn’t be a video with Ben if there wasn’t some educational tangents… enjoyable… but tangential.
I would use these in Walking Dead. I think the convenience store would be a perfect objective to work towards and then end in a final battle for the doritos and mountain dew inside the store. The character who gets the mountain dew gets a caffeine boost, making them move 1″ faster.
Love to get some of the DAMAGED BUILDINGS for fall out. they look just like the ones in the games, just need to add some long grass and some fall out furniture and a car in a car bay.
They look fantastic the damaged buildings would be great for many Battle table’s.
For the wrecked buildings, it could be interesting for an X-Com style game where you might have civilians as objectives that you need to reach while having rules for the buildings being structurally unstable. As you move through them, you might end up falling through the floor or needing alternate ways through as it falls apart on you.
Perhaps with the Reaper IMEF as one side for humans soldiers (Perhaps adding a Hummer from a diecast kit) and the gray aliens as the opposition. A rampage through the suburbs, perhaps taking and modifying the save/harvest thing from bioshock type where the aliens are harvesting humans and the humans need to protect them.
And then you have the other side shooting at you.
Both sides would have 1-2 vehicles that are there as part of it, the UFO and Hummer would operate the same, perhaps get 2d6″ movement along roads at the start of the game for the hummer (Perhaps a 1d8″ for the saucer, but would ignore terrain) and that’s where you get your initial deployment zone. Each round you can move the vehicle as per their movement rules and if you get within say 3-4 inches from it with a civilian that has one of your soldiers near them, they get popped into the vehicle for a victory point, and civilians within 3″ of your soldiers can be activated at the same time as that soldier unless they’ve already gone that round.
Both players can shoot at civilians as well (Aliens doing it to try scaring the rest into staying until they can gather them up, and the soldiers to save the people from a fate worse than death), which would add to it.
Perhaps adding in other complications in the rubble, perhaps something like someones dog was left behind in the evacuation and is protecting the ruins of it’s home and attacks…or even a pack of feral dogs that are in desperate need of food and will attack anyone moving alone in the area.
Another might have had the stove left on and if you start shooting in there, you might have an explosion.
Another area might have a flooded basement, electrical hazards, and other things.
A panicked cop who remained in the area might be armed and shooting at anything that moves unless you can get close to him (Perhaps reinforcements or extra points for getting him as well).
Megacons Mercs Recon game has a breach and clear mechanic I believe. As for the buildings Fallout all the way. We now need Fallout style junk buildings made from ruined homeland buildings and ruined Gothic city similar to the daldorr/broggenbridge where you can build on the ruined buildings to repair them.
Oooo,I absolutely love the 4ground range of products. The ideas of what you can use these for are so numerous. I definitely love those damaged buildings. I think a game in a red dawn scenario would be awesome, maybe towards the beginning with the paratroopers arriving and people having to defend themselves. You could really throw together some awesome rules for that. Maybe use some of the walking dead minis as civilians attempting to get away from the invaders. A campaign for this would be awesome too using the bigger buildings for the centre of towns going out to the suburbs, i dont think ive the room to have it all at once but a change of board every game as your escaping the invaders would be great. Otherwise the obvious choice would be the walkig dead game itself but definitely like the idea of playing them with the new falloit game on the way.
The damaged buildings would be pretty cool for the Drowned Earth.
At least that is what I’ll use it for if I win 😉
In an attempt to try to think of something unusual, I’d use the Showroom Store building for a turf war/gang warfare scenario in which two rival gangs were fighting over a convenience store and secret chop shop. This would be a thematic way to tie in the store side with the car accessible side. You could use any number of rulesets for it, or even periods. You could also do a very Mad Max version of the same where the building is essentially a fortress for one group where they are prepping their rides, while another group is laying siege to them. Would love to play that out.
Spectre Operations uses breaching in it’s rules and different tools for breaching.
I’d use the showroom store for not only The Walking Dead but also for a game based on the movie “Battle: Los Angeles”. If you haven’t seen it think alien invasion in Los Angeles current day.
The showroom/convenience store would make a good centerpiece for a “Red Dawn” skirmish table battle. The resistance fighters could be trying to defend in the early part of the invasion or trying to “liberate” supplies for their resistance movement.
I’d love to see the broken buildings around an irradiated, ghoul-filled crater for a game of Fallout…
The showroom and store is made for Walking Dead foraging missions; but also the Street Wars Kickstarter has just landed. I’d love to set it out for 70s New York gangs having a good old rumble in a convenience store.
The damaged buildings would be great for Walking Dead or This Is Not a Test games. Set up a local suburban neighborhood to explore.
I would use the Showroom Store for supply run scenarios. Two rival factions seeing who could get the goods.
Just think using he showroom stare as part of the terrain for terminator genisys to play out either first or second film…
I would use the broken building in a RPG of the Swedish Mutant: År noll
you can gett the RPG in english, Mutant: Year Zero
It is not made for minis, so I would home brew that
The damaged buildings are amazing! Terminator, fallout, walking dead, and I’d even say ww2 . Mixed with some other 4 ground stuff I have, I think it would fit right in. And the way you can choose how damaged they are ( to a certent extent ) is great. More great stuff form 4ground.
Love it when the 4Ground lads are in 😀 .The damaged buildings are more than ideal for TWD:AoW, Fallout and for a Red Dawn based game / scenario, stunning work as ever gentlemen.
I love those damaged houses! Funnily enough, was working on my Zombie apocalypse skirmish game while watching this, and rules just started flying through my head for how to use these pieces as more than just table filler.
For the houses, I would count them as hazardous terrain. So while moving at a slow speed will be fine, running will require a test to see if the model takes damage.
In addition, as searching for supplies is a major factor in the game, when performing a search action in these houses there is a chance to trigger a damage effect as the model is struck by a falling beam, falls through a section of floor etc. (Scavenging skill reduces this chance).
But as a kicker, due to the house being full of debris, there is also a chance that Zombies could be under the rubble, and performing actions in the house could lead to a zombie spawning right in the model’s face!
Probably also include a flammable rule, where the buildings can catch fire if hit by fire based weapons/items. What’s worse than being hugged by a zombie? Being hugged by a zombie that’s on fire. 🙂
I’d use the Showroom Store to update my Zombie Apocalypse table.
I use this for a Zombie participation game using a much simplified All Things Zombie rules set so that people who have no previous gaming experience can roll some dice.
http://www.beastsofwar.com/groups/painting/forum/topic/destination-participation-xmas-2017/?topic_page=1&num=15
Those Damaged Buildings would be great for Mantics Walking Dead, Fallout (cant wait for end of May) or Doctor Who. For me I think they are terrain I would find most cross game use for ever as they are suitable for so many different systems.
I would love to use the damaged buildings with my Mars Attacks set-up. They would go perfectly with my other scenery for that game.
I love it when you have the 4ground guys in, the rambling converstion is a joy to listen to.
The Homeland Apocalypse buildings could also be used to bling out a zombie
board game like Dead of Winter.
How about a Police Station or Sherif’s Department – and even a Hospital – for scenarios recreating Episode 1 of The Walking Dead?
The ruined houses would work in Project Z and, of course, outside the wall of the Alexandria
Safe Zone – and in scenarios taking place after Negan’s attack in Episode 8 of Series 8.
How about a time travel situation for the Runined Bulidings, as theres unruined versions. You could have 2 tables set up and have the X-Men jumo back and forth between the present day and the Days of Future Past time period while staying in the same physical location, fighting batttles and completing objectives in the 2 different locations. Maybe you can only get inside a presemt day building in the ruined future and jump back in time. Or same idea, but with something like the Star Trek minis between the federation universe and the evil mirror universe.
I already have the new/fresh versions of the damaged buildings and the diner and would love to make it so the event deck for walking dead could have ‘seasonal weather’ like the storms card. if it could be rigged for some more extreme weather that could degrade or ruin buildings after a while that would be cool. also the fire mechanic, if that could be used to gradually destroy rooms and then spread that would be cool.
it would also add another dimension to a ‘campaign’ RPGish version of TWD whereby eventually the town you’re surviving in slowly degrades and buildings become shells of their former selves etc the further through the campaign you got.
The Showroom would be excellent for so many games. Walking Dead, Super System or Spec Ops. I can see super heroes throwing the showroom cars through the front windows/doors.