2025 Painting Log
Star Schlock, round 2
Star Schlock is rapidly becoming one of my favorite games. Army building relies on stat cards created by the publisher, so it’s not quite as “do whatever you want” as, say, 7TV, but I love the ’70s/’80s theme, and the official models from Wunkay are great.
What’s more, they’ve provided alternate stat cards for many of the miniatures, so you have a lot of game options without investing in a ton of models. And, the characters are generic enough that there are many opportunities to substitute stuff you may already have, as I did in a recent game, using some old Harlequin Doctor Who and Beast in the Broch Future Freedom Fighters models to stand in for Star Schlock’s Eternal Empire faction.
These Colonial Conscripts are a good all-purpose multi-figure unit that can go into almost any force, so I should get a fair amount of mileage out of them.The Mutant Overlords are individual characters (rather than a single unit) for the mutant faction. I’ve played against them a time or two, but I haven’t actually played the mutant faction myself. I mostly got these because I’m a huge fan of the original Planet of the Apes films (these are modeled after the underground-dwelling atomic bomb worshippers from Beneath the Planet of the Apes).
These two random aliens don’t actually have corresponding characters in the game yet. One thing that is a little maddening about Star Schlock is the number of models without cards, and the number of cards without models. Cards without models isn’t much of a problem (all games are miniatures-agnostic, after all), but models without cards are a little frustrating because thus far there isn’t a system to calculate stats, abilities and point values (it’s weird how reluctant most game developers seem to be to provide players with those tools).
2025 models painted so far: 174, for 12 different games

































