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"Spores" The skirmish game by Wonky Goblin Miniatures and Games

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Dice Probabilities with different dice combinations

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Different dice combinations and probability of resultsDifferent dice combinations and probability of results

I’ve always disliked D6 systems, so I thought I’d look at the numbers and see what the best dice are for the job.

There is an interesting thing with D6’s that when you sum there results, the more dice you add the more predictable the results get. I can maybe use this to my advantage in my combat system. When I started looking into the stats, I was dead set on a d12 system. But as it turns out the curve is flatter, but not as predictable as I thought.

I have links to Graphs that show distribution if any ones interested.

The graphs show the likelihood of getting results with different dice combinations.

https://claude.ai/public/artifacts/d724001d-8461-4e1a-a67d-bf1ce20b9d1a

https://claude.ai/public/artifacts/bb16f42d-e67f-480b-bbe1-80b6004e0dcc

 

I also looked at how it would effect the curve if I added a special effect for matching dice. So if you roll the dice and both values are the same.

https://claude.ai/public/artifacts/591465a2-e3ca-43ea-8605-149e4ae9e8a8

 

 

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limburger

I wouldn’t trust “AI” with math to be honest.

wormfooduk

The charts are correct i checked them, to be honest maths is the most accurate think you can get Claude ai to do. It kicks out the source code for the calculations too.

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