Trying to think of something a MAZE ing
Current Position
The next step was to give all the rocks an undercoat in a different colour so I could start to visualise the different elements interacting with each other.
For this, I turned to my trusty Rattle-cans.
I love using Rattle-cans on terrain, it just makes things so much quicker.
I literally just grabbed whatever colours I had that were in Grey, off white or bone(ish) colours and sprayed the rocks.
Once I have a few more elements stuck down, I can start weathering the rocks, but for the time being, I just needed them a different colour so that they were easily distinguishable from the brown undercovering of each tile.
You will see there are a few tiles that are still untouched and rather blue-looking. That’s because I have a plan for those, but I needed to get some of the other tiles up to a certain point before I can implement it.
At the moment, it does look like there are a lot of rocks. I am hopeful that when the plant life gets added, it will tone that down a bit. The rocks are great for standing models on.
I then went about just randomly plonking tree armatures around.
The difficult part with this is that I need to make sure that I don’t end up with what looks like a grid of trees.
I need to remember to make sure that I have enough space between trees to allow hands to get in there, and also to ensure that the branches don’t extend beyond the boundary of the tile they are placed on.
If the branches go beyond the boundary of a tile, it means that it will not always be possible to position any tile next to any other.
There will be some tiles that do not have trees on them and some that have more than one. I hope that this will help get rid of the ‘Grid effect’ that could otherwise be caused by having one tree on each tile.
On a side note, yes, I did paint the brick road yellow.
I just couldn’t help myself. It won’t remain as vibrant as it currently is, but it will definitely have a hint of yellow brick road to it.

































