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Bob's Going 'Nuts'

Bob's Going 'Nuts'

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1st move, the die is cast.

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Skill 1
Idea 1
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With the length of the table and the available cover  both side spent the 1st phase taking up their lines of advance.

Jo decided to send one Panther up the main road, but skirted the 2nd and the PanzerI V up the left flank using much of the village as cover . He also successfully used his machine guns to clear the two potential ambush points in the farmyard and the Garage compound

Kevin decided to send both his fireflys down his left flank  avoiding potential ambush point of the Church. Alex decided to skirt the church on the British end of the table , with both the Humber and his two Sherman, to cover the main road.

1st move, the die is cast.

Kevin decided to send both his fireflys down his left flank  avoiding potential ambush point of the Church. Alex decided to skirt the church on the British end of the table , with both the Humber and his two Sherman, to cover the main road. With the Humber taking up position (very bravely I thought ) to look down the main road going hull down behind the road.

Both sides had used any for tactical moves to load Armour piercing, the Fireflies reserving their special ammo for the moment.

1st move, the die is cast.

 

Alex cool stayed in position and spotted the on coming Panther,  which meant that with its Scout ability the whole British force knew were the Panther was.

At this pont both side decided to use their Asset cards , Jo brought down  2 Artillery ( not sure decks had been shuffled enough) one on a Firefly on a Sherman( Artillery is die for random tank)

Although no hits were obtained, it forced both tanks to button up.

Kevin had 2x Mortar bombardment  which have the advantage of being able to pick targets, and he gave their love to each of the Panthers. Both failed to damage the tanks but glancing blows again forced the commanders to button up  unfortunately for Jo, wounding  Commander of his the Panther moving up the road  Sgt Rotweilersanther ,dropping  him 2 star ratings for rest of game. This would reduce his  events hand cards hand by one card for the following moves , plus severely reduce his crew checks, plus for all now buttoned up, they would no longer be able to spot as a free action.

Jo at this point decided to fire on the pesky Humber, but missed ( I think he got Gerrys luck for rest of game).

Alex bravely didn’t move it ( though for now  at least he was safe and through a smoke Grenade out to concealed himself, whilst his two Shermans cont to move towards the road behind the Humber  the Two Fireflys cont to move,  using extra spurts of movement towards the road which crisscrossed he town hopping to be able to cover the crossroads before the Panther passed.

German position end of move 1German position end of move 1
Fireflys move into position Fireflys move into position

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