New Warhammer 40,000 Edition Revealed! Armageddon Calls
March 26, 2026 by brennon
Games Workshop has revealed its new edition of Warhammer 40,000. The 11th Edition of the Grimdark Sci-Fi wargame will start off on Armageddon, just as 10th ends on this well-known wartorn planet. We got a peek at a new cinematic (above), plus some of the new miniatures coming in the boxed set.
Armageddon // Warhammer 40,000
Following on from the return of Commissar Yarrick, the Imperial forces are in dire straits as the Orks, led by Wazdakka Gutsmek and Ghazghkull, threaten to overwhelm the defenders and conquer Armageddon once and for all. Thankfully, the Space Marines answer the call and Operation Imperator brings a coalition of Space Marines chapters to the planet to help settle the score and drive back the Ork invaders.
The Blood Angels sit at the heart of this operation but they are backed up by Space Marines of every chapter from the Ultramarines to the Space Wolves, Salamanders and more. Much like the Astra Militarum, they too find themselves a little stretched and that comes across in the new Space Marines present within this boxed set.
New Space Marine // Warhammer 40,000
The Primaris Space Marines wore the now ubiquitous Mk X power armour but over the years, this has started to get battered, broken and now finds itself replaced and reinforced with older marks of armour by beleaguered Space Marines. With that in mind, classic helmets, greaves, shoulder pads and more find their way back into service as you can see in the image above.
It certainly makes sense to make use of the classic look of the Space Marines, especially as the fighting returns to Armageddon. Even though we've just seen one miniature, it's a sign of good things to come. More Space Marines were previewed in the trailer, like a new Chaplain with jump pack!
The Space Marines also get some new foes in the form of updated Orks!
New Ork // Warhammer 40,000
Thankfully, Games Workshop have finally stopped the oddity of the Space Orks and their regular Boyz. No longer do you have to get the awkward "new" Orks or make use of the old Orks to fill in the gaps. You'll soon be able to get a new set of Orks that come with both shoota' and choppa', so you don't have to choose between the two. No self-respecting Ork is going to battle without as MUCH dakka as possible.
This is just a taste of what's coming in the new Armageddon boxed set, leading the start for Warhammer 40,000 and 11th Edition.
Rules Changes
As well as the new boxed set, we also got a bit of a teaser as to what's happening with the new rules for Warhammer 40,000 coming later this year.
Space Marines vs Orks // Warhammer 40,000
To give you an idea of what's coming, we should start with some good news. All of your current Codexes and faction rules are still valid. This covers all of the recent supplements that have been released and everything else from 10th. This is not an Index Edition.
There are going to be some changes to the rules. For example, there will be over seventy new Detachments revealed when 11th Edition launches. These have all been designed to give you more ways to make different units shine. If you want to make the Emperor's Champion the core of your Black Templars army, there will be a Detachment that works for you.
Additionally, your Detachments will now dictate the scenarios you'll be playing and the missions you undertake. If you make an army focused on killing the enemy and your opponent makes an army focused on objective control, you'll get matched in a mission that suits both of you. All of this comes as part of a renewed focus on making a narratively driven game rather than one that feels simply competitive for the sake of being competitive.
Objectives have also been changed. You no longer fight over circles on the tabletop but meaningful locations like key terrain, fortifications and relics. All of this is done with terrain footprints that are no doubt going to come with new plastic kits and opportunities for you to create something that suits your faction.
Terrain has also seen an update. It also now impacts hit rolls, not saves. Meaning there is a real reason for you to hunker down inside it. Additionally, as revealed during the stream, if you're in terrain and you have not taken a shot in battle, your enemy cannot target you if you're more than fifteen inches away. No more killing that key unit of your enemies before they get to do anything with them, because they were poking out from behind L-shaped ruins.
Last but not least, there have been some changes to Combat. The Fight phase has been cleaned up, so it runs smoother and Charges are no different. They now match with Charges in Warhammer Age of Sigmar, where you roll your distance and then choose who you run towards. It means there should be less standing around in the middle of nowhere doing nothing.
There is more to be discovered about 11th Edition in the coming weeks and months. Has this made you more or less excited about playing Warhammer 40,000?
Drop your thoughts below...
"The Space Marines also get some new foes in the form of updated Orks! "
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I watched the VOD of the stream on twitch (well, I skimmed it until I got the 40k bit) and it’s a rather “meh” thing in my book. [Not mentioning the technical difficulties they had and the partly horrible audio] Currently playing 40k 3rd edition left me wanting for something different. Didn’t expect much from the Space Marines but the orcs where underwhelming. The bike doing a wheelie on a pile of rubble will be a nightmare to transport. Why do they keep doing this?
But the most cringe was the reveal of the cover art. When it came up I thought “well, this looks meh” but when the presenter asked “you all see the reference yes?” I was like: “What reference?” And they even had to do a blending with the 2nd edition box back and forth so people would get what they mean. Yes, there is a red Space Marine in the centre in both pictures but I really do not think that the new box evokes *any* feelings towards the 2nd edition.
Keeping the codex valid (for now) is a good thing. The rest needs to be seen. The proof will be in the pudding. (And by pudding I mean playing, potentially).
Will I get the box? Highly unlikely. I don’t need more Primaris and the Orcs don’t really speak to me. So I might grab the rulebook and have a flick through.
I hope people will enjoy it but I don’t think it will be one for me. Best part of the video: Weirdboy go Waaagh, WAAAAGH and BOOOOOOOOOOOM.
https://tenor.com/en-CA/view/frig-off-trailer-park-boys-lahey-gif-16584771
I have to be honest that my reaction was completely different. I noticed it was the 2nd edition cover straight way. That bright poppy cover is burned into my soul. Like the presenter Adam as a certain age I think if you were playing second edition back then that cover screamed 80’s hobby it would take you back.
It stands out more because it is very different to the cover of the recent boxes. If you had 8th / 9th / 10th edition it departing from those modern boxes made a clear link back to the 2nd ed box.
I get what you mean about the cover, 2nd ed was stylistically different, and no amount of references or colour matching can replace the style lost to polished corporate art (whose artist will never be credited)
@dags they have indeed stopped giving artistic credit to not only the art, but also who writes (or leads) the rules and codices revisions. I blame Gav Thorpe’s horrid writing on that 😂
I mean Matt Ward normally cops the blame, I however think it is much more about their paranoia about people leaving and gaining a future career due to their exposure from GW. Why they apparently went to no faces on the painting videos after Duncan left.
The fact your staff would rather take a chance on going solo or to smaller companies than work for the biggest name in the industry, didn’t suggest to the management they may have a problematic work environment
Another new edition, and yet the same garbage mechanics that should have died in the 80’s.
80s? That’s Rogue Trader era. Not even close, but I like your uber-negative spin on something you clearly know nothing about 👍
I used to be able to get excited about GW new releases, but now I just feel bored. Nothing they do makes me want to buy their product now.
But almost every time TT Combat do a new Carnevale release I feel an urge to buy it.
And when Crooked Dice make a new batch of minis available my wallet goes into hiding.
Even the stuff for games I don’t collect like Conquest intrigue me, just not enough to buy.
GW just seems so… bland… but each to their own I suppose.
I think they’ve at least reached a point when they’re not completely redoing the whole game, but tweaking, even recognizing that they need to not overdo the new edition. This is like 10.1.1 not 11th. I like that.
the only reason 8th edition was done was because they had painted themselves into a corner.
There won’t be a proper new revision until 16 th edition, unless a miracle happens and GW realises that good rules is what keeps people playing and buying.
@limburger and yet the tournament scene – around here – is so full that they sell out 6 months in advance. Rules can’t be that bad …
And these are 100 place tournaments. All the commissions I’ve done were for those players.
I suspect that you don’t have a copy of 10th 40K on your shelf, or any armies, either – like most people moaning about this new edition it will have zero effect on their lives in any way, shape, or form 😂
North America is current spectacularly demonstrating popularity and quality do not have a direct corrolation
We all value different gaming experiences so it might be working for you, and that’s great. Also from chats I have had on 40k and AoS they seem to be working for the tournament scene but the not non-tournament players which is 85-90% of the customer base.
I do own the 10th ed rules, 2nd hand bargin grab after enjoying combat patrol, but even at 1000 points I personally find it a slow, tedious, bloated, unengaging mess lacking interesting decision making offering only the illusion of choice. Further compounded by the 3 year cycle business model.
I’d love a new edition I found fun, instead I am looking at keeping armies for old rule versions or other games and shifting the rest. I have already sold 6 armies and more will follow it seems
Plus I have rules download for combat patrol ready to be professionally printed, and they will stay
I’ve got 1st edition (original release) and 8th.
The initial 8th edition gave me hope that they might get it right this time.
It only took the near endless list of special rules in codexes to crush it. The final nail was when Genestealers codex had an absolutely idiotic rule for crossfire …
Nothing in these rules is ever logical or universal.
Everything is custom and needs dozens of exceptions and disclaimers.
Yes it is popular.
And there’s a tournament scene. But popular and objectively good are not always related.
I just don’t have the energy to relearn the rules at every codex or errata release.
I prefer rules that are logical and don’t need convoluted constructs to function. When I read that core troops need special rules I tap out. That just doesn’t make sense at all.
Such things can work if you only ever play one game and nothing else.
It’s like Apple in many ways where if you invest in it early the upkeep is minimal and you learn to live with its odditities.
GW has always been and forever will sell minis and invent rules as an afterthought.
They never had a good reason to relase a new version.
I doubt anyone could explain why 11th edition is needed at all. Everything could have been done with an errata update and a reprint of the core rules.
The thing that annoys me the most is that the lore has some really great things to explore, but the rules let it down.
Looks like a fair enough update. Better than some for sure and the starter box not having Smurfs again is a plus. The video looks like it is heavily ‘inspired’ by the Dawn of War opening vid. I like the change to the first turn shooting rules. Nobody likes getting tabled in the first half of the first turn. Alpha strike fanboys will be raging but I’m sure they will find a way round it.
instead of getting tabled on turn 1 … it will happen in turn 2 and then 3 and then 4 and then 5 😉
I would say its a swing and a miss at getting my money, but I feel calling this marketing a swing would be overly generous.
2 minis that could be from the last 2 editions, some vague waffle about the rules and box art lightweight
Personally I had hoped for changes that might mean a game doesn’t take hours, and isn’t a bloated layering of rules
“No more rules”
“No: MORE rules!”
Wait a minute… How do greaves manage to find their way back? Primaris are taller than “first born” by quite some margin. Surely using an older mark of greaves would leave a huge gap?
That would be … logical… and something I wondered, too.
you expecting logic ?
from GW ?
And there’s Orkses … ain’t no logic left.
How many figures in the box ?🤔
To be revealed over the course of 5 website articles, cause website manager needs clicks … unknown at present
If the video is a guide (AoS was) Marines are some tactical ones (they all begin with I … I’d belive incestors), a lieutenant or captain, jump pack chaplin, land speeder, jump pack veterans. Orks are Boss, boyz, a gun walker chair thing, weird boy that I caught
Just enough crack rocks to make you buy more, always!!! 🪨
Rogue Trader, 2nd and 3rd ed for me, thanks.
Rogue Trader was 3D role play. Not really the game in any of its current form, but a big deal nonetheless. I have a good chunk of RT books for nostalgia. No other reason.
2nd was and will always be my favourite edition. Just the right amount of structure, silliness, and bright colours.
3rd was the beginning of GrimDark with Andy Chambers taking over the rules design. A genuine divide from the old and the run up to where we are now.