Basics Of Kickstarter Part Two: Joys Of Backing & What Kickstarter Is Not
May 15, 2015 by crew
Kickstarter and crowdfunding is something quite new in many ways and the world has not entirely come to grips with it yet.
Both the marketplace as a whole and the legislators are still in the process of figuring it out and adapting to this new contender for our money. It is certain that we, in the forseeable future, will see changes to how things work as legislators around the world will soon be trying to regulate the crowdfunding phenomenon. There is simply too much money involved for them not to.
As of now it is far too easy to make off with backers' money. Backers have uncertain legal standing in many areas as backing a kickstarter is not quite like buying from a shop. More on this in a bit.
One of the things that drew me into Kickstarting was the ability to patronize miniatures and games makers (no, not like condescend to! Well, maybe just a teeny bit that as well)!
There is a special feeling or sense of joy when helping bring something new into the world. This feeling gets tickled rather a lot when helping a creator make the dream come true by backing and taking part in the dream. Many backers get really into it through participating in the comments section and a sense of community grows around this.
Kickstarter lets you communicate directly with the creators, and often the creators actually listen to their backers, adapting and creating models and rules based on backer feedback. This amps up the community feeling considerably. However, there are drawbacks to be aware of...
Now we enter the Negative Zone...
What Kickstarter is Not
Kickstarter Is Not A Safe Bet
When you pledge you take a risk. You might get your rewards and all is well, or the rewards might turn out to be a massive disappointment with shoddy product of lesser quality than what you envisioned. You might get strung along with false promise after false promise, or you might even never hear from the creator again...
A KS campaign is like any other business proposition. It may or it may not happen even though you pay. Even when the creator seems solid and the campaign well run and presented, it might hit some snag that ruins everything and you loose your money. Even campaigns run by previously well known and long established companies encounter problems.
Almost all projects miss their estimated delivery dates. Such is the way of things. Do not pledge if you are not willing to risk the money and wait the long wait.
Kickstarter Is Not An Investment
You help fund a project, but you are not buying stock in the company. It does seem some people do not understand this. There is often a feeling of entitlement amongst backers that comes along with backing. Some backers seem to take things a little to personally and get, shall we say, entitlement about a project they have invested money, time and emotion into.
I have seen examples of backers trying rudely to dictate to a creator how they should run their campaign and what they should be making. Kickstarter does not make you a shareholder, part-owner or even get a vote. You are not actually entitled to be privy to every little business decision the creator makes. You pay your money, you wait the wait, and in the end get your reward together with the creators gratitude.
When that is done, the creator has no more obligations towards you as a backer. In this way, a backer is not much more than a glorified customer. Of course, savvy creators know to engage the backers and use them as a resource to build communities and get massive amounts of free word of mouth advertising!
Kickstarter Is Not A Shop
To pledge for a Kickstarter campaign you give money to the creator, expecting to get the promised reward when the project is finished. However, some people seem to view this as placing an order, as if they were simply buying stuff. This is not the case. You are paying money towards the creators project becoming a reality some time in the future. In fact, in most cases the products in question simply would not even be made if the backers did not pledge. The rewards you are promised are more like loyalty rewards given to good supporters...
Oh, who am I kidding?
In practice, most rewards are treated as pre-orders for planned goods that do not yet exist. You cannot simply cancel your order however because it is not an order for goods, it is a pledge of support for a business venture...blah blah blah. I will not bother with the legalese techno-babble. Nobody reads those walls-of-text user agreements anyways.
Kickstarter Is Not Accountable!
Kickstarter.com has terms that state that creators are obliged to fulfill their promised rewards. They do not seem to enforce those terms to make the creators deliver. When you get down to it, Kickstarter.com and the other sites themselves are only facilitators. They do not check the creators ability to deliver, and only a cursory examination of projects before launch happens.
They definitely do not let themselves be held accountable for anything to do with creators delivering on their promises or not. There is no help to be had there in case of creators not fulfilling their obligations to the backers.
But where does this leave the backers?
In real life backers are pretty much on their own if the creators make off with the money or otherwise fail to deliver. The sad fact of the matter is that the true legal standings of backers are yet to be established in cases where the creator has run a scam or otherwise failed to deliver said rewards. Not customers, not investors. Who do you turn to if you need help with a non-delivering and non-communicating creator?
That is just domestically. Multiply this by every country any affected international backers might be from and you have a morass of legal entanglements you would need an army of lawyers to even start to make sense of.
We eagerly await the first lawsuits to take place and establish some sort of precedence. Then the pro-bono class action law suits might start to happen. THEN we might see some accountability.
Well, this was just a long list of bad, scary things, wasn't it?
So why does anybody dare to pledge when it is so risky? Because the rewards so often outweigh the risks! Apart from the masses and masses of less-expensive-than-retail product it is a good thing to be able to help some game or miniatures line you care about come into existence, knowing that it could not have happened without your help!
Also, Kickstarter leads to acute cases of the *NEW!* and *SHINY!* syndrome! It sparkles! Shut up and take my money already!
The Crowdfunding Controversy! (Simplified Version)
Not everyone agrees that Kickstarter is a good thing. Kickstarter.com started out as a way for budding artists and creative souls to get money to make their artsy project a reality but it quickly established itself as a platform for more established companies to get their commercial projects made, marketed and launched.
Some see such creators as cheating or undeserving while taking food out of the mouths of the struggling artist. Others see this as taking pre-orders and raking in the cash through direct sales!
This has caused a great deal of resentment with certain parties who say things like "company x has enough money and does not need to kickstarter to get things made" and more than a few distributors and retail shops have seen this as cutting them out of the money loop, leading to impromptu boycotts of said companies.
The usual defense is that the larger projects increase the amount of backers which lets said new backers discover the struggling artists' projects and in turn back them. This actually puts food into the mouth of the artists and that without this funding, these games and minis would never have been made.
Or if they were made, they would only exist in small, stunted versions with far less options, rules and miniatures made for them. Also, You need to evolve to survive, Dinosaurs!
These things are certainly not entirely clear cut and this is a discussion (...flame war?) for another time and place. We will not go into this here. No. Don't even start! Not listening! LALALALALALALALA! So there.
Next time...Kickstarterers! Beware the Mutant, the Heretic and the Xenos! Or, what should I consider before deciding on whether to pledge?
Kickstarter Series
Part One: What Is Kickstarter & How Does It Work?
If you would like to write articles for Beasts of War then please contact us at [email protected] for more information!
"When you pledge you take a risk..."
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it s really too bad for Defiance Game, the marines and the aliens looked so cool.
So that wasn’t a displaced Ma.K.?
Yeah, I’ve got a box of their marines. Pretty cool, but they made some weird decisions regarding sprue layout….
It is starting to look like the (potato) salad days of Kickstarter are finally coming to a close.
used alot of money on kickstarter. Havent been cheated yet. But things get delayed… again and again.
I agree with biggest issue is that after you pledge you really have no rights. Other than hoping everything goes well. And that you backed someone who knows what they are doing. And are honest 😉
To future pledgers. Good Luck 🙂
Nice article. I’ve supported a number of kickstarters (not just in gaming) and while I’ve waited a fairly long time for some of them I’d say overall I’m pretty happy with what I have received. I’m now trying to be more selective with my support. But if something catches my eye I’m sure I’ll be throwing my support behind it.
Overall, I think I was lucky with the projects I backed… I had a few good experiences and a few “less good” ones… Some companies I will back again and some others I won’t.
The key, as @maledrakh said in his first article, is to observe, to get information and comments on a specific company before backing one of its projects.
Great article series!
Mantic KS – great fun and generally a good overall experience on Dreadball, DBX and Deadzone.
Conan – there was a wobble but that has been resolved (to do with the people holding the cash).
AvP – getting there and looking forward to it
DUST – Operation Babylon – there really is no point in even starting on this one – read the threads. Very disappointed about how this has been conducted. DS and BF in a lot of bad books at the moment.
I find this thread a great insight into what is becoming one of the main start up methods to having models produced by individuals and their companies who are right at the initial phase. I hearten to the like of Guild Ball who have set some new standards such as free rule sets for life and if I remember right they have said they would not go to KS again but build the product label in house and pre-fund it. I feel for the many independent stockists (especially those with retail shops) and the losses they must take when projects are funded through KS by a company every time. The savings for the customers can be considerable in early backing as well as allowing access to potential ‘limited editions’ or ‘shiny’s’.
Having recently begun to put together a premise for a game and model line, my eyes have been opened a little to the costings. I think a good way to follow up to this article would be to give some costings of whats involved in producing a tabletop gaming system just to give the people backing perspective of the investment involved. I have now realised from my experiences that many of the initial KS start ups ask for less money than they actually need just to try and ensure they get some money to get the ball rolling.
I kickstart a lot of games and art projects (because as an artist, I know how hard it is). So far I’ve only been fleeced twice and only once for something that I considered expensive.
I hear a lot of horror stories, but you have to really look into it to see if the creator is reputable and trust your gut feeling.
The good projects really do outway the bad. I recently received something I pledged for 2 years ago and completly wrote off. Things happen, communication helps, but even projects with great communication can take forever. Look at Kingdom death, I don’t expect that before 2017, still good communication.
But over all I see most creators going into it in good faith
I regard a pledge as lost once it has been collected – but all of them have suddenly shocked me by sending me stuff
Well baring KD but I still think that is at hand
Another great article, @maledrakh . I’ve always been leery of KS, this article perfectly outlines all the reasons why. That, and I’m just very impatient by nature. I order something, I pay the maximum for the fastest shipping, because I want it NOW or not at all. The idea of waiting who knows how long for something . . .
That said, my better has backed some KS for education materials (she’s a teacher) that all seem to have worked out well enough.
Again, great article.
There are of course more crowd funding sites than just kickstarter, but a very good article nonetheless.
I have backed several projects and I’m still waiting for Incursion to arrive (2013), however excellent communication from those developers gives me confidence that it will arrive this year. I am by nature both patient and tolerant, I can’t believe some of the comments from backers of Dust (I am one) – while frustrating in the extreme I don’t believe either Dust Studios or Battlefront will leave us in the lurch. It will be sorted eventually.
I will keep supporting other projects as the turn up and where they appeal to me.
Actually just an FYI Kickstater does state that a creator must do it best to fulfill the pledges or issues refunds.
great article again 🙂
yeah, I think with kickstarters you need to remember that delays can happen, just like anything else 🙂
as someone who’s backed several, and also been involved with several kickstarters on the sculpting side of things 🙂
( but not the decision making side of things of course, I’m just a lowly artist 😛 ha ha ha )
I realize that looking in from the outside some delays can sometimes seem a bit crazy,
but designing things isn’t an exact science 😛
if a company estimates 3 extra months to design some of the new stretch goals,
and then it takes 5 months, then of course that can delay everything else too 😛
… I always say just add at least 6 months on to the estimated delivery time just in case 😉 ha ha
but anyway, I think it’s best to do things right the first time, rather than rush out an unfinished product 🙂
so I don’t mind delays too much personally when I’ve backed projects 🙂
so overall I’ve had good experiences with it, but then again, I try to keep my pledges quite sensible 🙂
I’ve never really backed a project for crazy amounts like some people do 😛 it’s best to stick to your budget I think 🙂
the only thing I will say is that I still strongly feel that kickstarters need to try an include local game stores more 🙂
and I’m sure there is a lot more people can do to help encourage that to happen 🙂
as someone who games every week at their local store, I think it’s really important to make sure that improves a lot 😉
on the subject of things like the dust kickstarter problems,
.. I’ve already talked about how disgusting I find that situation on the forums 🙁
so I’m not gonna go off on another rant again here …
but yeah, I have a lot of negative thoughts about how those companies are dealing with that problem,
… I’m just lucky I didn’t back the project myself … it was very tempting at the time …
but please remember that situations like that are quite rare,
and that most companies are trying their best to get great games made for you 😉
A kickstarter is a dump money hole and i dump around 500 bucks in different kickstarters. The trick to know what hole are enough “reliable”:
Mantic KS are VERY reliable, they deliver on time and what is expected… quality tends to improve, kickstarter after kickstarter. Plus they support their previous products generated by kickstarter, like Dreadball and Deadzone. They are not even a bet, but a sure investment.
Kingdom Death is by far my favorite miniatures company and i’d pledge for the big black box and i have to say i have no complains ( obviosly i don’t have the box yet ). The reason is that i knew this kickstarter was all about QUALITY AND BEAUTY, perfection has to be achieved first before delivering anything. So the fact that is taking double or triple the time is ok for anyone that knew what that ks was all about in the first place. For those that didn’t… well next time check better the hole and see if it reflex your principles.
A bit negative example is Warmachine: Tactics , not because im very dissapointed but rather because there was a lot of silly things that de developers did in order to look awesome rather than build up the game in the simplest way and the iterate and improve… they didn’t follow KISS and YAGNI at all ( devs mantras, if you don’t know what they mean… you are not a dev ). That killed the WT community and very few are playing the game right now… is really sad because it would have been amazing to play online tournaments of this game like the ones being played in Iron Gauntlet ( even playing the group stage for international players that want to compete in the main event… since the PC version is very similar to the TT version ).
On the plus side, ShadowRun Chronicles ( ex ShadowRun Online ) manage to come back from a serious dissapointment from many backers and a 1 year silent non existence of the game that was promise. They explained all their mistake, promise to give us a inmediate pre-alpha and build up from that step by step… change the name from online to chronicles because they couldn’t do an MMORPG and that’s ok, is better to have a game that makes sense and is awesome than having something that doesn’t anything. They went open, don’t abandon the project and took back the torch to a decent place at least. I’m not sure how much success they will have from now on but they deserve respect for what they did in the end.
Cases like Dust are really sad… because is just a ton of inmaturity from different sides ( or maybe just one… but is something you never know for sure unless you know the whole story ). They where a very unexpected bad money dump hole for many people…
So in the 3 years of watching ks i leave you this few short tips :
– See their previous work, ks and other projects… see how much they have to lose if things go wrong. They won’t run away even if is a lot of money, because they probably love what they are doing and they don’t want to risk losing their credibility just for free money ( even if is a million or two ).
– See if their actual main goal makes any sense to what they promise in the first place…. Do they are asking only money for production ? Do they have the project entirely done and just want to produce and ship it ? If that’s the case them they are a very safe bet, specially if they already know the logistics of everything. They might have issues but in the long run you will get your stuff.
– If they need money and only have sketches… no green, no beta rules, no more than images and talk… better to stay away from it or wait until the last days to see if they fixed it. Always ask for gameplay videos, 3d rendering and all the content that proves that there is work done behind all this and is not a hoax.
– If it looks too good to be true… check to see who they are and how they are generating their stretch goals… they might be true, but sometimes they overpromise and end up underdelivering or… running away!
– LASTLY BUT MOST IMPORTANT! If they are barely hitting their goal… RUN AWAY FROM IT! Is probable that they won’t succeed in making it with that money at all, consider you MIGHT get what you pledge for at some point in the best of cases. BUT, this doesn’t apply much to ks that falied to fund many times and keep improving… they tend to know what did wrong want to get it right, they are not more reliable but at least they won’t underestimate or overpromise too much.
– Don’t ask for you money back, silly, you throw it into a dump money hole in the first place… get over it!
I wouldn’t really call mantic “very reliable” … I’ve backed their stuff as well and in the case of Deadzone I just recently got the last of what they owed me … a year or more past when I was supposed to get it. Also their game mechanics are kind of meh … in the western USA the support for their product is nil. The community of players is zero. Really the only purpose of their product for me anyway is to use as proxy figs for other game systems. Their mechanics are weak, their quality is across the board from really good to really sub par. The sculpts of many of their minis are really poor, the scale is way off … like 25MM vs. heroic 28MM on many of their figs, etc.
Yes though that said, I have yet to be totally burned by backing their projects, I get the stuff they promise … eventually. I just have yet to get much utility out of it. Very different for you UK guys who live in mantic central with all sorts of local gaming clubs, company support, etc. I have yet to ever see a single person playing Deadzone or Dreadball or KoW, etc. … the local stores sell mantic stuff for people to use as proxy for GW .. only. Another big issue with mantic is you can find their products online super cheap, far cheaper than their KS discounts. You miss out on “exclusives” but even those are to be had pretty cheap after the KS projects on eBay, etc.
So for me I tend to only do the lowest level that allows me to buy add-ons with Mantic anymore and then I keep my purchases far lower. My days of doing the big daddy $250.00 levels on their projects are done, I just never get a justifiable utility out of them. I feel the same about Reaper as well.
You already knew what type of game mechanics they tend to use and always explain their games how they work and will play way before the ks finish so if you didn’t like it, it was your fault not theirs. The fact that you recieved everything means that they are very reliable… and they didn’t owed you nothing, that’s what most people don’t get about kickstarters : Pledges are promises, not preorders.
For the issue of not having people to play… man, i live in Argentina/South America and i have friends that play dreadball, deadzone and kings of war… if here that there is no more than 5000 wargamers and miniatures addicts in the entire country ( and Arg is a geographically BIG and i live in a country-side province, not on the main capital ) and we seriosly have no money to buy stuff, shipping is very expensive and customs ask for 50% plust annoying us in many other ways, then you are not doing your part in promoting Mantic Games on your local gaming community, try harder and you will succeed! I wish i lived in UK, it will be perfect for me since most of the games i have are from Mantic and Privateer Press ( i have Relic Knight but is on the waiting to assembly/painting list ), but even here people do a lot of cool things and promote the hobby by producing local scenary, bases and even miniatures. Do demo games for a few months and you’ll see things change, but if you don’t like the rules in the first place… well sell all them, i’m sure many people in ebay will buy it.
I would have thought that projects that rake in much more cash than expected or asked for are more risky than projects which only just fund. There are some exceptions, such as Mantic, where the asking point is really just to get the ball rolling and you know that they’ll keep making stuff to meet goals they hit (and indeed, have planned out stretch goals for perhaps millions of dollars more than their basic ask).
But for most companies, if they’re funding a boxed game or a miniature (range), it’s easier for them to estimate what they need for the main goal than how much all the extras are going to cost them. Any mistakes in estimating their costs will be multiplied the more stretch goals they achieved, and getting loads when they didn’t expect to receive very much risks them needing to hire more people, buy new machines and so on, so there’s more room for unforeseen problems.
The way round this is to offer a limited number of pledges and/or to make clear that the first X number of pledges will be delivered in month 1, the next batch of pledges won’t be delivered until month 6 and so on.
You are very right in most of it, specially in that if they overextend with the stretch goals it will be even worst that if they just hit the basic box. Also using limited pledge numbers is a great way to control how much you can do, Mantic did that in many ks in order to say “ok, you guys go in wave 1, you in wave 2 and so on”, other ks just straight up limit the max pledges and that’s it.
To a degree you defeated my initial point, but what remains is that if the KS just reach their main goal you are probably just paying more that what the product will actually cost on ebay a few months later after is release or at least you don’t get a really good deal. Obviosly this doesn’t apply to all KS but there are many that have this issue.
Mantic always has a huge pile of stretch goals prepared for each KS and that’s a great thing since you want to keep the hype rolling. Leaving that aside, they are still a very small company with many games that they decided to stop adding more ( i was a bit angry when they added Mars Attack, but things went great so far… so i’m more than happy to buy it at some point 😛 ) , for what i can see they are using it the right way and the 15 days ks are way better for expansions of existing games.
One issue that is getting worse every year is the overexcesive ammount of KS that sometimes one month has… there is not enough money for everyone and that makes for 200% or 500% at best… when before that 2000% to 5000% was the norm. The need to talk to each other and organize themselves
I’ve enjoyed taking a few risks (I could look at my KS spreadsheet and say how much, but prefer not to) and on the whole my expectations have been met. My expectations are…
– things typically run a bit late for reasons already mentioned
– the odd KS will go badly wrong for various reasons. As long as they’re ‘honest’ reasons then I’m usually tolerant about it.
One terribly run KickStarter is ‘Pirate Den’; a simple enough but fun looking board game KS’d by Boyan Radokivich who amongst other things is a producer of geek&sundry’s TableTop (as hge says on the project video sat in front of the TT logo). Funded over a year ago he’s posted one update since the project funded explaining he’d got his ‘Math wrong’ and couldn’t afford to develop the game without a publisher (despite raising almost $40k of a $25k goal). Sorry, but that’s NOT an honest mistake Bo – return the money? Unforgivable and as can result his reputation is now becoming trash as he’s hounded on social media by very cross backers. He’s had to withdraw from partial involvement from at least one other KS as a result and if TT go crowd-funding for a new season with his name anywhere near it the there’ll be a s#!tstorm. The internet never forgets!
Hasn’t put me off though. Rewards trickle in, sometimes ahead of schedule, and are always a pleasant, if not totally unexpected, surprise!
Good article. I think highlighting the risk is important, particularly established companies where most backers would assume it is A safe bet. I personally enjoy watching how kickstarters unfold and keep an eye on quite a few despite almost never backing (timing is my issue here, with a limited gaming budget I always feel like spending a year or so in advance isn’t great for me).
I personally (*knock on wood*) have backed over fifty KS projects and about a dozen indiegogo projects. I’m an OCD tabletop gamer who loves random junk, minis, etc. that I’m probably never going to use … historically I have been a sucker for games with minis in them. I have finally started backing fewer and fewer actual games and more non-gaming items and/or accessory gaming items. Most of the KS games I’ve backed have honestly … not been great. I’ve backed all the Bones stuff, most of the Mantic offerings … several Cool Mini or Not offerings … lots of board game stuff … lots of tabletop gaming gadgets and accessories, a couple of video games and then many “design” projects (bags, knives, bottle openers, wonder-phone-charger gizmos, etc.). I’ve dumped thousands, not five hundred, probably far beyond five thousand, over the past nearly five years. The first KS project I backed was in 2010.
Honestly, most of what I’ve purchased … is just gathering dust … hasn’t been amazingly useful or fun or nearly as cool as it seemed when I backed it. You won’t find many people who admit that though. It is like how magically everyone who takes a trip to Vegas somehow comes home a “winner” or at least they “broke even.” Well when they compute the “value” of all the “cheap/free” stuff they got … right … The vast majority of backers tend to over value their purchase. “But Jim bought the KS project and sold the exclusives on eBay and MADE a profit!!” … “But that one mini is awesome and it is ultra limited, it will be worth a lot of money someday” etc. etc. one hears those lines of reasoning too. As the article points out crowd funding isn’t investing, its just pre-ordering yet to be produced products. Most of these products don’t have a real market, its just tossing stuff up to see if it sticks … “will the rubes buy it … or not” … at best that is what it is and mostly it all just gimmicky junk.
No one wants to tell their friends “Ya I’m kind of a dumb arse, who really just makes impulsive gaming purchases … based mostly on seeing a couple 3D renders of seemingly cool minis” … that seems to be the phenomena that is single handedly driving tabletop gaming offerings right now. Companies like Cool Minis or Not are cashing in big on that. “Just toss minis in there and the suckers will buy it” … mechanics tend to really be lack luster … other components tend to be sub par … and long term support of the products are limited, mostly non-existent.
Buying into a KS project vs. say buying into a Fantasy Flight, GW, Privateer Press, etc. game are very different propositions. People still don’t seem to see it that way. They see the “exclusives” and are all to ready to plunk down wads of cash. Mostly it seems so they can gloat to friends about being an early adopter/proud owner of “X” KS exclusive … thing …
Yet. I can only think of a handful of KS games that became a real … thing. Most of them are just flash in the pan, one-offs than don’t amount to much other than what you get in that box. Thus the stuff gets put on the shelf to gather dust in most cases. But KS is evergreen for most gamers I know, who are always chasing the next big thing … wanting to be smart early adopters who get those awesome exclusives … meanwhile spending ten times more each year than they would if they’d just wait to see if the stuff is as good as it is supposed to be … then go out and pay the inflated eBay prices. If one did that, at the end of the day, they’d come out way ahead. Convincing people of that though is just a non-starter, because this one time their friend Bill backed that one KS project that was amazing and they got such good value for it … or … that one thing or another … people have random examples of positive things and they selectively forget all the wasted money on junk. Consumers slowly seem to be waking up though. Time will tell I guess.
I think mabey I’m a bad kickstarter. I’ve only backed one project so far and that was the Conan game, which though has had a wobble or two, I’m happy with. I feel the more ambitious the project the more likely it is that something will go wrong, either delays or a complete cancellation.
The KS I kick my self for missing, every time, is the zombicide ks. They give away loads of free stuff as does the Conan one. I think if this one goes well, I’ll be happier to back some more stuff.
I agree with everything in the article, but also would say my overall experience has been positive. The first few projects I supported was as a slacker backer (paying direct to the company via PayPal rather than via Kickstarter, but normally still getting some/all of the Kickstarter perks) having just missed the end of the Kickstarter, this can sometimes give you more protection as well as often it is billed as a pre-order. Then I hit Kickstarter proper and had my first real problem…I couldn’t stop backing them!
Apart from the ongoing saga of DUST, the rest may have been a bit delayed but generally awesome value and good products on delivery. My only complaint is none of them come with extensions to my home to help with storage. I also have to say I’ve had a stand out winner in terms of the Kickstarter experience that deserves special mention. Anarchy models high speed stencil Kickstarter was super smooth, great product and delivered everything on time as promised.
I feel like the article missed a big offender and that was Cool Mini or Not. The feeling of a company that bypassed the retail stores and treated it as a major pre-order system comment is more directed at them than anyone else. Out of the major companies, they have 17 backed projects total in the past 3 years. Now go look at the top 20 most funded. Cool has 4 of those projects on there. The next highest company is Dwarven Forge’s 3, who have created a grand total of 3. Mantic is next who have only created 9 with 2 of the top 20.
Their goals are also by far the lowest of the bunch, with nearly every system completing their “10,000” goal. For the games they make, it comes off as they have 90% of the funding and need just a little bit more, and they explode. Their analysis of their projects raises the question of who should be using Kickstarter from a legal and political standpoint better than anyone else, and this company, despite saying what Kickstarter is not, shows that this is exactly how some do view it.
I just backed my 10th one and should get my first one next week after 9 months of waiting. I don’t mind the wait because it’s not very different than Fantasy Flight letting you know they are making a new game, that is coming out in 6 or 7 months.
One thing I look at before backing is if the stretch goals and the amounts needed seem to make relative sense or if the publisher is just greedily taking money. For me I feel like I should be getting a discount since the maker is getting savings all over the place. A good example of a ripoff project is someone asking for 10k to fund project. Then the next stretch goal is 5k later and it’s 1 additional card. You got 50% more than you asked for and you are giving me 1 cent extra? Then the next goal is 5k after that, and you get 2 more cards… this leads me to believe that they already made that stuff and the extra funding isnt unlocking anything. Seems dishonest to me. I also stay away from campaigns that are heavy on the paid add-ons. If I’m making this investment and taking a risk there should be some nice rewards.
my penny on the subject – I only support small strating up companies that your product is unique and need help to be produced * like wasteman.
If I think you are only creating pre order like in my opinion Mantic or cool mini or not are doing now. This only makes me upset and not willing to support their games anymore, and from seeing what is happening im my area it is not only me think that way.
Another good article. I think it’s important for potential backers to be honest with themselves about why they’re backing and what they’re expecting. e.g. Does the thought of a big delay bother you?
But I also think it’s important for companies to be clear about how they view the kickstarter, and as long as they are, then I don’t have much sympathy for certain backers. (I’m excluding deliberate fraudulent projects here.)
Some companies, like Mantic, don’t try to hide they they use KS as a pre-order system to enable them to fast-track production and expansion of a product line that would otherwise take a year or two. If you don’t like comanies using KS this way, then don’t back projects like this!
Some companies have very limited goals asking for x amount of money to fund production of a small number of miniatures. They don’t offer freebies, stretch goals or rewards. Backers may get a discount on waiting for full production, but as long as the company is clear about how and why they’re running their KS, backers shouldn’t feel entitled to freebies or exclusives. If companies want to offer them, fine. If they don’t, maybe they’re not doing so because they’re small and being realistic about what they can deliver on!