Cult Of Games XLBS: HeroQuest Reborn; Reinventing A Classic
September 13, 2020 by lloyd
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up late. have a great sunday
It’s the XLBS SHow……Happy Sunday CoGs………..
and now the very first song/video ever played on MTV is forever corrupted. (I’ve always loved that song…….must scrub the images from my mind)
Nice job @artemis5150 your ‘Marvel: Crisis Protocol’ minis are fantastic. They make me really want to get back to my Crisis Protocol minis and get paint on them. But I’m waiting on @avernos to share his secrets of using INKS in painting minis, I believe a future Gerry Can video?
@lloyd I really enjoyed the ghost story…..Well Done!
This week’s episode had a Whale of an ending! 🙂
I’m looking forward to the ‘Path of Conquest’ marching forward!
Watching the intro video I honestly thought Hitler sung “In my mind and in Mein Kampf, we can’t re-wind we’ve gone too far…”.
Warren seems like he’ll burst if he doesn’t get his hobby out, and after seeing what happened on the beach, you’d better just give him his hobby time!
That would be history and CCTV getting flushed down the pan.
Happy Sunday!!
Am I allowed to admit that I don’t think I’ve ever played HeroQuest – and don’t intend to?
Morning CoGs! Happy Sunday.
So since recording, I’ve put some work into this idea of bringing dreadball rules into the core mechanics of HeroQuest.
And it’s actually really effective. Heck I sat the kids down to explain MOVE, SPRINT, DASH and FATE DICE. And within about 15mins or so they had really started to grasp the concepts of the push your luck mechanics and the importance of modifiers etc.
It immediately lifted the dynamics of the game as I hoped, along with the excitement potential and heroic moments, etc – Still early days though so we will see.
NOW The decision I’ve been wrestling with. So far everything is running beautifully off standard D6. I’m now looking at combat etc that in HQ use custom D6. Is it worth trying to retain the custom dice and have a couple of different sets of dice? Honestly I’m tempted to move away from the custom dice as everything is working so smoothly using normal D6 at the moment I think switching dice types during the game feels really clunky…
But those dice ‘are heroquest’ (and I have a bunch of different coloured versions with different probabilities and results to explore – but again they just feel – unnecessary for a whats becoming a much more fun game…
Totally agreed with you regarding the ‘unfun’ parts of Heroquest. I have no doubt what you’re suggesting would be more fun. I always like D10, primarily because of the greater range than D6.
Another way of approaching this would be to tie it into Advanced Heroquest. It would be nice to see you able to take beginners from the basic game and be able to port them into the Advanced Game.
Going to be following this Heroquest project with interest. Love the game!
Love Dreadball too… look forward to seeing where you go with it
Now that’s a unusual start to the XLBS Guy’s
I want to play your Dreadball movement Heroquest. I absolutely adore that game.
The building’s butt @warzan
Have you guy’s seen blinkys moving turret.
Theirs one in Amsterdam an they find some bike’s and a workbench amongst other things.
It’s Babylon 5 Spooman?
Would you like some spoo? It’s fresh.”
“Fah! Get that away from me. Spoo needs to age. It takes time to cultivate its flavour. To eat fresh spoo is to insult a Centauri.
Ah, B5 such good stuff.
And it was powered by the mighty Amiga!
If Hollywood is obsessed with remaking series I’d love to see B5 get current SFX. But alas I would not want different actors.
Funny my Amiga never ran graphics like that, then again it took them week’s for each section of the program.
The pilot episode was done using a bank of amigas. They used PC’s for the rest of the episodes
Happy Sunday Cogs. Really enjoyed the Heroquest project SO many happy memories, Space Crusade next. Great golden buttons well done everyone.
The outpost Film?
It’s the deathwatch film I was thinking of.
But theirs a series/film called Outpost I’ve not seen yet set in Afghanistan just out.
Amazing story of the man with the large member….. I think he in the history books was called “Wan King”…
The bloob guy from star trek Orville.?
Gerry is spending way to much time on 9gag/youtube! XD
nothing to do with me mate
The Orlando bloom zone!
What about slots on weapons to boost actions @warzan
On the magnet fishers: @lloyd are you curating my youtube recommendations? First you show X-Bomber/Star Fleet and now the magnet fishers? YOU SCARE ME LLOYD!
Lol a great show guy’s with a funny ending.
Shark Tale’s https://m.youtube.com/watch?v=WH7TYlaKLl8
@lloyd “let’s take SAGA for example”
@brennon *visibly dying inside*
@avernos *victory pose*
@warzan *laughing his rear end of inside*
Not sure if someone else has posted this, but came up in my FB feed this week.
https://heroquest.avalonhill.com/en-us?fbclid=IwAR2zcnMFUnvLHt-_tF_WUsLJgzMMZc5q1xekJrG1Izm7mbyFSt-7EJ3LnC4
So, maybe an official HQ re-release?
they released the countdown about 3 hours after we’d finished filming, almost like they knew what they were up to
Awesome show! That whale story was awesome! Love your heirloom idea @warzan
@warzan I was getting splits in my 3D prints when I switched to a new resin. I solved it by increasing the exposure time by 1 second.
“What should we do with the carcass?”
“Lets blow it up. Nothing could possibly go wrong.”
I wonder and wonder again, what glue did you use on the acetate. Do I roll one red for pva or two green for super glue.
I think we need to give @avernos a lesson in micro electronics, so he can understand what’s possible, what’s feasible and what’s downright ridiculous! I looked at those Marvel Crisis traffic lights a while back after someone posted some beautiful comic-book style painting on Instagram. But never once even considered sticking LEDs in them!
Just think about how it’d need to work – for a kick-off, the entire thing would need to be remade as a multi-part .stl so that channels for wires could be run through the centre of the mini! Then extra channels off to the walk/don’t walk icons…. each bit would need to be split so the front could be removed (in order to fit the LED inside)…. there’s no way an existing mini could be just drilled out to accommodate the wiring. And if such a multi-part model did exist, the sheer amount of buggering about to get all the lights to work independently….. just wow!
Nice idea. But I’ve got a KITT car to finish, thanks to @avernos‘ taunting already 😉
all moving parts!
Shit. I put everything on some clever audio knocking your socks off. Man…. I’m not sure I can even face finishing it now 😉
Loving Warzan’s Heroquest project and the 18mm minis. They really do make the look of the game better. What mil of acetate are the clear bases? I’d like to do the same and I have the punches, but I’m leery of getting material too flimsy to hold up a miniature or too thick to punch it out.
I went for 300 Micron 🙂
Best and funniest opening sequence yet
Codebusters still very meh
Heroquest board is brilliant. You could do a Ghostbusters themed game in there with all the slimerss and ghosts, plus maybe an AvP one like the film and the pyramid under the ice
As for movement what about giving each character a base move then a dice to add to it, i.e
Barbarian moves 3 plus a d8
Normal human sized moves 4 plus d6
Dwarf or halfling moves 5 plus d4 etc
Do you participate in the code busters at all? 🙂 I’m not sure what you are asking me to do – stop it for those who do participate? 🙂
@warzan.. personally I don’t do codebusters, but I’m certainty not asking you to stop (not that presumptuous, or mean), as I know a LOT of people love it. It’s just I personally don’t like it so to me it’s all meh, and I skip past it every time.
We can’t like everything I suppose, I’m sure there’s people who hate Kickstarter campaigns so don’t like that segment, it’s all about opinions and personal taste / choice.
Don’t stop doing anything you currently do, as 99% of the stuff you do is great in my opinion.
I had thought about that, but movement wasn’t broken for me in that way. I’m not actually against complete roll to move systems (I don’t mind old school lol)
It was the overall lack of dynamics in the game and the feel-good is pushed to the end of the game. There are no mechanics for combos or push your luck. So in reality its a much larger engine change that I think will make the difference 🙂
I have made some progress on this though and it’s looking very promising 🙂
Happy Sunday (belatedly) CoGs!
Congratulations to all the Golden button winners. Again, some cracking work. One day I’ll actually do a project properly. One day…..
@warzan – I’m glad you went with 18mm. I thought I had commented on the build vid (I did, but on YT) that 15mm might be too small to really work for single minis. Also they might not hold the detail quite so well. I would have gone to 20mm, but 18mm works really well. Awesome job.
We began modding HQ way back after beating the system in AHQ by throwing Greek Fire into a room, standing either side of a door and battering whatever monsters came running out of the flames. AHQ was too complicated a rules system basically as it was imported from WarHammer rules. So we went back to basic HQ and built in that.
We made Skill Cards, a deck which expanded as time went on to include everything imaginable and then simplified back down to practical basics.
We made a much, much better magic system by expanding the types of elements (plant, metal, flesh, silica (including crystal, glass, shell & chitin), spirit, mind.
A few more tweaks to it by adding a new Statistic to Body Mind Move Attack Defend every character has now also Power which is a measure of their magical ability, whether it is latent or something they tap only when under incredible pressure or something they tap any time they like because they have a Skill in Magic. Instead of using each Spell card once and disposing of it, you keep it but spend a number of Power points determined by how strong a result you intend to use (and also functions as a ‘roll equal or less to succeed’ rate when casting a spell – failing at magic means the spell goes wrong somehow).
We did away with the classic HQ board and replaced it with modular sections of dungeons more specific to whatever story we were telling at the time. Usually, delving to reclaim a magic power object so the wizards could expand their abilities, and to acquire any treasure so the rogues and dwarves could get rich easy.
We realised the immense potential of town settings instead of underground lairs, especially as elves hate being underground and barbarians do just as well brawling in bars and amphitheater’s as they do in basements.
Those modular dungeon sections became anything and everything from any fantasy medieval urban resource we could think up.
Where there are town guard there are banks and jails, stocks and hangman’s noose, mercenary bars, taverns, public baths, hospice, noble houses, castle walls and market stalls, legit shops supplying element based crafted goods of metal, leather, wood, wax, meat, veg and cloth, temples, townhouses, masonic construction.
Where there are no town guards there are thieves guilds, urban orcs (chav estates), assassins, beggars & brigands, alleys, shanty dwellings, leper’s halls, red light windows, gambling dens, drug dens, moneylenders and debt collectors, pawn shop, mafia competing for turf and ownership of amenities, alchemists lab, cemetery, cultists temple of sacrifice and summoning, warehouses, dereliction.
Somewhere in all that is a wizards tower. Nobody messes with a city wizard who has a wizards tower. He’s usually the one who hires the heroes to go and do stuff.
At some point the decision was made to build a docks with fishing boats, a couple of ships, fish processing facilities, wooden piers and warehouses.
Making all of those cardboard bases is time-consuming but easily done with basic stone slabs or wood floorboards for most of the floor textures.
Its not overly complicated to make it anything other than ground floor levels, simply stack the 2D floor tiles with the current one in use on the top. Rooftop games are brilliant, it uses that Athletics skill for balancing, climbing and leaping. Will need lots of windows on those rooftops!!! (And that Lock-pick/Disarm Trap Skill).