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I think the problem with historical gaming is that there is just too much damn history to choose from
As for the gaming side I don’t think any game is truly realistic and in every ruleset something has to give to make the game playable whether this be weapons ranges,C&C or something else.
I am not sure where the accuracy above all attitude came from. If you look at rulesets by Bath, Featherstone or Grant they always wanted to put playability first over complete accuracy.
My thought is let people play what they want to play. If after playing a game of BA on Pegasus Bridge and one of the players feels motivated to pick up a book and read what actually happened then it’s job done