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One thing I’d like to add however is the scope of rule sets designed for 6mm miniatures. Rather than a skirmish type game, some of these are grander in scope. Taking WW2 as an example, you’ll see things like heavy artillery on board, logistics (need to keep that ammo flowing), and finally the relative scale of the game on the table allows you to make things like a flanking move on table (rather than just appearing on a table edge).
So also take a look at some of these systems/rules as well, if you can base up to cover 2 or more rule sets you then have the option for a quick play skirmish game (like Bolt Action), and perhaps a grand scale game that might take all day (if you buy enough miniatures) 🙂
It also might allow you to do the games I really, REALLY enjoy. And that’s the refights of historical battles. You build up two armies of what was there on the day (rather than min-maxing from a list). So you might have unit’s you wouldn’t normally choose. You then set up at the historical starting positions, and then just go at it (a bit like Time Commanders). These games tend to be a big event that you might only play once or twice a year, but they are SOOOOO worth it.
6mm gaming also opens up a lot more options (other than just saving money and space), it can also open up a style of gaming (eg OPFOR level) where things you wouldn’t normally have to deal with in a skirmish game suddenly become all important