Home › Forums › News, Rumours & General Discussion › (KS) Ninja Division/Soda Pop out of money for Super Dungeon Explore: Legends › Reply To: (KS) Ninja Division/Soda Pop out of money for Super Dungeon Explore: Legends
The big difference between ND and most of the other KS failures is the lack of red flags in the ND projects. It should have been a safe bet. The lack of red flags just makes the loss more difficult to swallow, as the risk was seen as low and backers therefore were more inclined to go all in with large amounts, hence maybe the disappointment is more bitter?
I think the ND fiasco affects kickstarter in that it makes many existing backers in the established community, especially many of those who spend a lot of money across many projects, more risk averse and less willing to part with large amounts in one go. Also such bad publicity might scare off potential new backers as even the safe bets are actually risky.
There are enough of “no more kickstarter for me because of this!” type declarations to support this position.
Then we can look at the diminishing successes of CMON big box projects, that might have something to do both with the above and also that many of the big backers are reaching some sort of saturation point with the big box games. I know I am rapidly approaching my own. I mean, where do I put all these boxes from the multi-digit projects I have backed that show up all at once on my doorstep? There are too many to be able to paint or even play them all! So they go into the pile of shame, probably destined to be thrown in the bin by my heirs after I check out.
However, since neither the amount of money nor the amount of actual KS backers are finite null-sum amounts, KS should keep growing as more people discover it exists and become familiar with how it works, as the continued growth and number of campaigns should show.