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Reply To: Sitrep Podcast: Historical Gaming (and Register for Upcoming Gaming Event)!

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#1358305

limburger
21706xp
Cult of Games Member

@oriskany thanks for posting those links. I do think I’ve seen them, but it always helps to have a reminder.

It certainly is true that (most if not all) entertainment is focused on ‘Hollywood realism’ as opposed to actual real life.
This makes it extremely annoying for someone like me who wants things to be more true to life and less fictional.

It is next to impossible to judge the authenticity of a system as a result (never mind fixing the ‘problem’) although there are things that even make me go *hmmm* .

I’ve seen this in videogames as well. IL2-Sturmovik was one of the last great flightsimulators that managed to strike a balance between realistic and playable/fun.

Speaking of ‘unrealistic’ things : weapon systems like the LAW have a pretty significant back blast.
I remember reading that you need at least 2 square meters of open space (= an open door) when firing from inside a room.
Such things are ignored in FoW probably because of the scale, but a skirmish level game in 28 mm ought to have rules to make them behave.
Is this something that games mentioned so far have done ?

btw :

Probably the only time Hollywood had any respect for that weapon 😉

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